This game is an instanced FPS.
Sorry, but I've been a hardcore MMORPG peep for over a decade now. This is a lobby shooter. There's no comparison to massively multiplayer here. But be grateful, because if there was, you'd either be paying a monthly sub or wicked cash shop prices to unlock parts of the game, all in the name of helping to financially support a bunch of massively multiplayer servers.
I agree with you, man, don't get me wrong-- and it would be great! But Destiny is not a massively multiplayer online game, it's a lobby shooter with little LAN-type teams, one extra NPC town (the Tower) and a couple RPG-like special attacks on long cooldowns. But it is still by and large a lobby shooter.
Phasing should definitely be improved, though- teammates shouldn't have to jump through three hoops just to get to each other in an instance.
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Gotta disagree, I have played MMOs since 1998 (EQ1, Mith Marr Server), including EQ2 Beta, Vanguard Beta, WoW Beta etc. and this is an MMO. It is a massive environment, it is multiplayer, it is online. I would also say that it is an RPG just not on the Tolkienesque style. We have tasks to complete, for which we are rewarded, we can free adventure and find loot, our characters upgrade and so does our gear, we have unique classes and sub-classes. I agree the social side needs a little work, but this is an MMORPG by any definition.
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"... Destiny is not an MMO At least, that's Bungie's insistence. While the overall structure of social hubs, dynamic environments, and optional missions promising adventure and wealth sounds a lot like an MMO, Bungie is quick to argue that this is something different. "These are living, open worlds with evolving stories, changing time of day…and every one is full of players," says engineering lead Chris Butcher. "Destiny is an always online experience, but it's not an MMO..." Bungie specificly and blatantly disagrees with you. They purposely do NOT label it an MMORPG. It is a 'Shared World Shooter' by any and all definitions as that is the classification Bungie, Activision, Sony and Microsoft give it. This is markedly NOT an MMORPG, but it IS constantly alive and massively multiplayer. So it needs a few additions to help it along. Our goal is not to convert this Bungie Masterpiece into another EQ or WOW..... That doesnt make the point any less valid; I have seen videos of their so called -Seamless- fireteam making. When one of the Devs loaded in right in front of the announcing player. No going back to start...as it were. So where did that go suddenly? Why are we forced to reset? I think there should be better ways of doing this.
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If it looks like a duck, waddles like a duck and quacks like a duck.... It's a duck. Bungie can call it whatever they like, but at the end of the day it is an MMO Shooter as it ticks all of the MMO boxes. For goodness sake Everquest Next is getting real time combat, not turn based as per traditional MMOs. MMOs are evolving and Destiny is part of that Evolution, even if Bungie want to label it something else.
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I think "masterpiece" is a little premature.
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Really? I had this game down as a masterpiece during the Alpha phase.
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There's nothing premature about the word or definition of 'Masterpiece' ....just like with art (And....honestly, most 'masterpieces' are just crap) it's interpretation. And Bungie interprets this as their companies 10 year Masterpiece. They dropped the most money on Destiny, they put the most effort into Destiny, hired the most people for Destiny and are planning the most content for Destiny than they ever have accross a 10 year multiplatform stretch. We may not come to enjoy their Masteripiece; but that doesn't make the classification any less defining. Just how these things go :)
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This person knows what's up.
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they also never advertised it as an MMO