I guess I am making this more for bungie than anything as I wanted to put in things I have noticed in the beta as well as any problems that may ahve arisen.
For me there are three things. One is that there isn't a hide helmet option i always wanted to show my character off. Two the dance doesn't look natural. It seems like the character is being stretched. Three the combat system is excellent but it feels like there is only one or two ways to fight.
Other than that If anyone else feels like there is something worth mentioning please do. And remember this isn't a bagging out post, I made it so that any problems or stuff you notice can be seen by bungie.
Keep the good stuff coming bungie!
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Edited by B00B1E5rG00D: 7/19/2014 2:38:51 AMAlpha beta issues... - map to see location while exploring - class armor needs passive bonus - fusion rifles don't crit - melee and grenade dmg is poor on same level enemies - give all weapon and armor numerical statistics. Bar graphs are confusing and miss leading( also profoundly broken on some guns when changing attachments) - glimmer for dismantling gear is very, very low, glimmer should be a reward for contracts in addition to the others. - armor and guns feel lacking in passive diversity. Try- fire rate, recoil reduction, multi bullet per pull of the trigger, AOE on impact, stuns, slows, crit dmg, bullet regeneration, health regeneration, weapon swap speeds, target mark debuff( enemies when shot will take more dmg from "blank", crits do "blank" in addition to bonus dmg, movement speed increase, increase in item drop rate, increased glimmer gained, health drain, Auras( bonus to allies in close proximity), debuff Auras ( debuff to enemies in close proximity), clip size reduction, explosion on death, temporary invincibility when "blank" criteria is met, or instant revive of teammate. - the "hair trigger" passive is useless( l1 R1 shoot mode) - jumping/gliding while aiming cancels aiming - trading between players - crafting of weapons/armor - vehicles should be able to be stolen from driver( crucible matches) - crucible lobbies should be lvl based.