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Destiny

Discuss all things Destiny.
Edited by sergeantawesome: 7/7/2014 1:29:38 PM
63

Let me put this issue to bed: Destiny is not an MMO

http://www.youtube.com/watch?v=LkCNJRfSZBU First, if you are tired of this argument, then don't read or leave a bullshit comment. There is a summary paragraph near the bottom for those who want to skip to the point right away. Let me finish this argument. Destiny is NOT an MMO. Sure, it has a lot in common with MMOs, but that does not make it one. The biggest difference is the Stigma that MMOs carry. I could leave it at the two videos I provided, or these new articles below: http://www.eurogamer.net/articles/news200605wowbaby http://www.blastr.com/2013-6-13/mom-whose-kid-died-while-she-played-world-warcraft-goes-jail http://www.ign.com/articles/2001/01/04/obsessed-everquest-fan-found-guilty-of-manslaughter http://www.rpgownage.com/2011/03/697/ http://www.theguardian.com/technology/2011/aug/29/world-of-warcraft-video-game-addict Sure, you can deny that those have any bearing on my argument, but allow me to explain (and this is going to be somewhat long:) MMOs have a stigma, like above. What is the stigma? Hopelessly addicted gamers who cannot manage their lives because these games have taken over. And there is some truth to these stigmas: these games demand so much of your attention. MMOs are not for casual gamers, they are for hardcore competitive gamers. They are for dedicated gamers willing to give up more of their time that they are willing to let other areas slip. Guilds are a good example of this. A lot of them are groups of over-dedicated gamers who require / demand other guild members time and effort. You must put in the hours otherwise you are kicked out. Now, why would anyone want to be in these? For loot items, drops, whatever the hell they are called. Some guild take applications and require members to put in so much time a week otherwise they are kicked out. Do you have a family? Hobbies? Better put them on hold because you need to be at that raid. You are obligated to other players. No one can tell me that they do just as fine without being members of a guild. You also have the fun-sucking addicted player types (who this person is making fun of:) http://www.bungie.net/en/Forum/Post?id=65788375&path=1 MMOs are not for casual gamers. Here is why Destiny is not an MMO, Destiny is designed for casual gamers. People who want to pick the controller up for an hour and play by themselves can do so without sacrificing items and friends. You can join a strike with 2 other random players, and leave them once you are done. No obligations to anyone. Sign in, play, drop out. Simple. I don't have to join a group of 40 players and spend at least one night a week "raiding" with them. My character can be whatever I want it to be, and I can adapt it to situations without being forced into the "healer" or "damage control" type for the entire game. I can play the game by myself for most of it if I feel like it. My friends can't make it? Fine, I'll still be able to play and do almost everything else. To summerize: Destiny is very casual friendly, with no requirements or obligations. That is why its not an MMO. Regardless whether or not some things I said are a fact, or part of that stigma, its still part of that stigma regardless. And some of those who consider this an MMO have the mindset of the type of people I would rather not come across in the game: The hardcore competitive gamer. This is why they have the Crucible. I also have more choices in how I want to play, I'm not stuck healing, or tanking, or anything else, I can do all of that if I want to because the game allows you to swap skills out and weapons. I can heal, but if I go down, someone else can take over, or I can snipe, and switch to a cover fire role. More interchangeable. More adaptable. EDIT: I lightly hit on it, but forgot the other part of my argument. This game is so much more than just an MMO. Anyone telling their friends, say its "an MMO" is incorrect. It does so many other things. You don't call a multi-tool a knife when you got pliers, a screwdriver, a scissors, saw, etc. just like you can't say it's an FPS, or an RPG. It's a combination of all these things that it's not just one thing. And after a few good responses, I also would like that I have a new thought: MMO I do not believe is even a genre. I think it's more of what a game has or does than is. WoW is an action RPG that has the ability to have a massive amount of other players online, but that doesn't describe the gameplay. RPG is descriptive, FPS is descriptive, having massive amounts of players online is something that it does, not what it is.

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  • I have played several major MMO as a casual, rarely getting involved with a guild. Having OCD is not a requirement for enjoying a MMO, and it does not define them. No, Destiny fails to be an MMO because it is not massive. It is not enough to have a large number of players online, it is about how many players you actually see sharing your world. From what I have seen of Destiny, you will be sharing the experience with fewer people than in a round of Battlefield. And nobody calls BF a MMO. Of course you could argue that the common areas like the tower makes it massive, that could be a fair point depending on how many people you will see there. I didnt see many in the Alpha. But in the end, why does it matter which label you can stick on Destiny?

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