I know I'm in the minority on this issue but I really do believe we are yet to see what Microsoft is going to implement.
While the hardware architecture of the PS4 is beefy, I feel like the architecture in the Xbox one is still superior due to it having been built with Direct X12 in mind along with cloud processing potential.
I know a ton of you would laugh at the "power of the cloud" but I think a wait and see approach is warranted here.
I've seen plenty of computer engineering conversations talk about the eSRAM and Tile resource access the Xbox one has now and [i]will[/i] have when DX12 is fully implemented.
It's almost the reverse of last gen where the PS3 was the more complicated to work with but was never meant to have its architecture become the norm for game development.
Where as in with the Xbox One, it's complicated due to it being different but it just may be ahead of the curb due to future software mainstays like DX12 becoming the norm.
I highly doubt openGL will see widespread use, and if that's the case then it is definitely the Xbox One that's providing the blueprint for game development moving forward.
As far as cloud processing is concerned, you don't necessarily have to have blisteringly fast speeds to achieve process offload, workarounds can be made. I'm just thinking outside the box here because if even developers aren't coming out and bashing the whole "cloud computing" idea then who are we folks who are even less in the know?
Tech is changing, and a lot of you are thinking in terms of the "old world" of tech if you will.
I for one cannot wait for this E3 and beyond, cannot wait to see what I'll be enjoying on my Xbox One.
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E3 can't come soon enough!!!