I find my point to be prominent particularly in the new Hunter Trailer. In this clip, you see a lot of fighting, cool abilities, and just in general some awesome images. But what this video makes me think of is not of 'power.' But 'lights.'
Allow me to explain. When watching this video, I heard a lot of 'pewpewpew' noises. Typically, the 'pewpewpew' noise is associated with a game's energy/plasma/laser weaponry. That is pretty standard, and it is acceptable as long as guns sound unique. But what I did [i]not[/i] get out of the video was the [i]feeling[/i] of firing a killing tool. "But Burrito," you might say, "That is because you do not have the controller and are just watching a video!" To that I say: Pish posh! You can feel the power in something without controlling it. Haven't any of you ever seen a movie and known, through sounds and visuals combined, that a gun or explosion was powerful? Yeah. You have. It comes down to more than just controller vibration.
I do not just want to [i]see[/i] explosions. I want to [i]feel[/i] the explosions. And the weaponry when fired. Sounds need impact, and the 'pewpewpew' noise does not give that. Hell, even the 'Thunderlord' in the E3 Demo, while sounding more similar to a 'real' gun in Bungie games, still seems like it lacked 'oomph.' Even indirect sounds (sounds other than the firing itself) could help, such as reloading sounds or hearing shells bounce off the floor.
Weapon and explosion sounds are one aspect I feel the Call of Duty games consistently get right- one of their few strengths. Weapons feel powerful and feel like they have impact. I don't want to see my bullets hit the target. I want to feel it. See the impact, not just the bullet.
Basically, what it comes down to is that explosions and weapons need a more powerful sound from what I have heard so far. Pewpewpew is great, but it is not enough on its own.
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Maybe that's why they fired Marty...