Having seen that video from start to finish, a few things stand out for me:
- Destiny is not going to be a fine tuned, randomized Boarderlands, it will be a different beast all together with each armor being drafted by another human instead of a heartless computer.
- The amount of content and detail of that content is staggering. From the colors to the geometry and everything in between.
- Still sticking to the warlock.
English
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Edited by externalmemory: 4/8/2014 8:23:47 PM[quote]- Destiny is not going to be a fine tuned, randomized Boarderlands, it will be a different beast all together with each armor being drafted by another human instead of a heartless computer.[/quote] As Tyson Green said back in the December Game Informer interview: [quote]Yeah, so Borderlands was really interesting; I played the first Borderlands an awful lot, and I think Borderlands spent a lot more effort on creating very many possibilities of items in their sandbox combat space. And as the kind of player who really likes the numbers and who likes the nuts and bolts, and likes thrashing wirh the mechanics, that was really entertaining. I really enjoyed that part of it. But I think that they spent too much effort on that, and not enough effort on, well: "what do you use those things for?" The combat wasn't really super engaging beyond a certain point, and there wasn't really a lot of stuff to do at the end, and there was no strong multiplayer component. So, I think we're sort of looking at that and saying "hey, well what's important to us? Strong gameplay, strong activities; things to do. Well how do we support that with an investment game?" And I think that means less randomly generated stuff, less constant bombardment of items. I think our approach to the loot that you get in the game is much more: if something drops and you don't care about it, we should take that out of the game. We wanna have I think a lower frequency of drops that you'd see in sort of a typical ARPG, but the individual drops are a little bit more interesting, a little bit more meaningful to you. Our drops are per player, so there's no mad rush to be the first player to pick up everything, there's no ninja looting. When you see an item that drops for you, there's systems that are hopefully working successfully to make sure that that item is actually worth looking at.[/quote]