Simple question. What Halo game do you think has the best weapon variety and balance.
Variety=All weapons have some purpose, even if some are stronger. More variety means more weapons are used. Less variety means less weapons are used
Balance=Weapons [though some are stronger weaker] have roles and purposes. Although one weapon may only be good at "X" range it still has some purpose and used right will work
Also to keep it simple lets only count handheld/foot weapons. No vehicles.
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1 ReplyI have to say CE. Whilst I love halo 2, if you weren't using the BR or duel-subs in matchmaking, you were doing it wrong. In CE all of the weapons seemed to fill a slightly different role. The AR was a good automatic weapon for mid to close range, and hit scan enabled you to place your shots where you wanted them a gave a fair skill gap. It was also the only halo where the pp served as a true weapon rather than a homing emp. Sniping required a fair amount of skill and was much more restricted to it's true niche. The needler was death incarnate for the inattentive. The shotty and SPNKR were true power weapons; rare and rewarding. The map designs at the time were revolutionary, well balanced, and beautiful. The one weapon I have heard sound criticism for was the M6. It's place in multiplayer is very arguable either way.