I think of exotics like the legendary gear you have to farm for in Diablo 3.
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"Farm" is never a term that should be used for Destiny's Exotics, as you can see in my thread, I write about why random drops are a rather frustrating mechanic that exist only to slow the distribution of exotics in an arduous way, and how there are plenty of other methods that do the same job in a way that is actually anticipatable and more fair.
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I don't see what's unfair about grinding the game. Some people enjoy it, others want everything easy. End-game content will no doubt have difficult challenges that will need to be played over and over again to conquer. Is there any point in exotics if they are so easily obtained? i wouldn't want everyone running around with the same gun i have. That being said, i'm intrigued to know what other methods would work.
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[quote]I don't see what's unfair about grinding the game.[/quote]From my thread:[quote]I should mention that one of the side effects of this entire design philosophy is that random drops become an unattractive method of distributing exotics to players because the randomness directly conflicts with this notion of measurabillity that we've discussed. Once a player has developed to a point where he can routinely complete the challenge that triggers the random drop, he has no way to measure how close he is to obtaining his reward because there is no way to anticipate a random event. At that point, the only thing that random drops accomplish is preventing the spread of exotics in a way that is very frustrating for the average player, it doesn't increase the difficulty of the task, it just makes the entire ordeal very arduous. Mind you, I'm not saying that there shouldn't be any random drops at all in Destiny. On the contrary, random drops work out quite well for the sub-exotic items because of their quantity and variety, it's nice to be surprised every so often by something new and different. However, when the item in question is something that is highly coveted and sought after like an exotic, the frustration that comes from hiding that item behind randomness overpowers any novelty that is generated by its pleasant discovery. It seems better to create an appropriately challenging experience that will reward the player with an exotic on completion without fail than it is to force players to blindly grind the same challenge over and over long after they've proven themselves worthy. Players should be rewarded for skill and cunning, not arbitrary luck.[/quote]
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I understand your point. Difficulty will of course come in to play, so it's not ALL one big grind, but having both will mix things up a little and add a bit of surprise. Knowing that each kill you get could potentially lead to something new and exciting purely because of luck.