JavaScript is required to use Bungie.net

Forums

originally posted in: Destiny's Design: Exotic Exclusivity
4/6/2014 3:03:51 AM
10
Since they have classes shouldent they have sub classes theres three classes there should be like 12 sub classes to further drive the uniqueness of your players
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It's true that every class has several selectable and interchangeable focuses which help to specialize your character towards a role and archetype, so that will certainly help you player to feel unique in general. Your character's identity will likely be a combination of your class, your focus, the choices you've made in your focus's build tree, your exotics, and the rest of the equipment you use. If the game is broad enough, it should be very easy to come up with a build that feels viable but also very unique :)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • No something apart from your focuses

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • How would subclasses differentiate from focuses then? Would they be more permanent? How would focuses work at that point?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I dont knoe anymore

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Don't worry, this is just a pleasant discussion, I hope I don't come off as hostile :)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Im just saying there should be a sub class different from the focuses~are our powers right im like saying the sub class im talking gives us like a certain attribute,like an engineer get extra vehicle health,its something similar to borderlands class mods

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Dammit -blam!-ing spelling

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Seriously u cant cus but u can say shit

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Sorry for say this( since this comes from a anime called log horizon) that there are main classes and sub classes which like enhance a certain aspect of your character or give them a special trait

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Hylebos: 4/6/2014 4:03:03 AM
    I haven't seen that particular anime, so I went ahead and read [url=http://log-horizon.wikia.com/wiki/Subclasses]this wikia page[/url] about the way they're implemented in that game, and they honestly sound very much like Destiny's Focuses. Here's a quoted section from a recently released [url=http://www.gameinformer.com/games/destiny/b/playstation4/archive/2014/04/04/a-player-39-s-journey.aspx]Game Informer Article[/url] which talks about them, give it a read and tell me what you think:[quote]Choosing your class sets the tone for your experience. “We’re doing something that’s a little different from normal RPGs in which each class has a strongly defined role,” says investment lead Tyson Green. “If you want to think about it in MMO terms, all of our classes are damage-per-second characters. Every character is capable of going into a situation and solving it. They may do it in different ways. The class is really more of an emotional archetype.” While your choice between titan, warlock, and hunter establishes the style of abilities that follow, it doesn’t determine the -abilities -themselves. That designation comes from your focus. Each guardian bears a class-specific focus, which in practice functions like a sub-class. Focuses are the primary way you level and improve characters. Each focus advances from level one all the way up to twenty, with new abilities, passive bonuses, grenade types, and more unlocking over time. “The focus is the thing that carries all your abilities,” Green explains. “[It] allows you to take the Traveler’s light and turn it into effects in the world. The focus defines how you’re going to be playing the game right now, much more so than your class.” You shape your focus’ abilities as you level, and each upgrade tree is distinct. In any given focus, one tier offers a selection of grenade types, including everything from homing to proximity options. Another choice determines your vertical movement mode, like a short-range teleport or a double jump. Yet another tier offers a choice about melee bonuses. Weapon specialties, passive bonuses, and upgrades to your focus’ super ability are also on the table. Every class has numerous focuses to acquire and develop, each with its own specialties. However, unlike a traditional MMO character build, your focus is effectively a piece of equipment that can be changed out at will, like selecting a new weapon. “You can think of the focus as carrying the character level – a different way of approaching level,” Green says. “We didn’t want players to have the sense that they were creating a disposable character. We didn’t want people to be leveling a character up to 20 and then deciding to try something different, and then being forced to throw themselves away. That sucks. We looked for a different way to approach that problem.” One focus could be built out for your preferred competitive multiplayer loadout, while a second healing-oriented focus could be reserved for cooperative raid work. Each class represents a particular player fantasy. Warlocks draw on the power of the mysterious Traveler to create impressive spell effects, but they’re not like casters in many games that never get to enjoy the big guns. Instead, just like everything in Destiny, the core experience always comes back to time-honored shooting gameplay. Warlocks just get to throw in some cool mystical powers along the way. Each class has one piece of gear unique to them. For warlocks, their robes set them apart. Warlocks begin the game with the Circle of Night focus – a glass cannon with an impressive suite of damage-dealing skills, but less protection when the fight gets heated. This focus’ super ability is the nova bomb – a devastating burst that can often wipe out whole groups of enemies from a distance. Alternately, you might level up your Heart of Fusion warlock focus. This support-focused build uses the radiance super ability to revive and buff allies. Titans sit at the opposite end of the spectrum – the heavily armored look harkens to Bungie’s previous fixation on space marines and powered metallic suits. They’re all about busting in and breaking through, and likely taking a little more damage in the process. The badges they wear run down one leg like a sash – a symbol of honor earned in battle that is unique to the class. You start out with a focus centered on close-quarters devastation, built to handle the punishment it takes to get in next to enemies and then deploy a super ability, called Fist of Havoc, that creates a resounding shockwave. Later upgrades make the shockwave even more powerful, adding electrical or damage-over-time areas that remain in place even after you leave. The Hunter bridges the gap. These pistol-spinning bounty hunters stalk their prey with skill and precision. Visually, they are a mix of the other two classes – a 50/50 split of cloth and metal. Their class-specific cloaks make them look like space cowboys. You begin the game with the gunslinger focus, perfect for high value single-target damage. In a pinch, you can pull out your super; the ghost gun is a fearsome mystical weapon that can one-hit kill most opponents. Perhaps later you’ll upgrade ghost gun with an immolation perk. Before you head out exploring, your guardian also needs gear to capitalize on your chosen focus. “Focuses are meant to be synergistic with the gear that’s available,” Green says. “You’re starting with a character, taking a focus, and then starting to find the armor and weapons that work the best with that focus.” A primary weapon, secondary weapon, and heavy weapon each have color-coded ammo types to find in the field, and you carry one of each type into play. Like your focus, you set the weapon you want for any given scenario before heading into the fight, picking from an arsenal you’ve acquired over the course of your journey. In addition to class-specific armor, you also need to select a helmet, arm protection, torso armor, and leg equipment – each of which carries its own bonuses and abilities.[/quote]So at least from what I can tell, the two sound very simillar, you can change them if you want (though we do not know if there are any punishments / drawbacks yet for changing our focus, they haven't quite gone into detail yet), they determine your special abillities, how you'll fight, how you'll solve problems, there's not really any domestic styled focuses revealed yet as Destiny is a bit of an action adventure game, but you can see how the two are simillar, they just have different terminology :)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon