[url=http://channel9.msdn.com/]Skip to 03:22:00.[/url]
They showed a prototype of a destructible environment running on two machines, one of them bolstered by T3H CLOUD. It's a pretty simple demo: the solo machine dips to a couple frames per second when they start blowing up the buildings, and the other machine keeps at the starting 32FPS. No ETA on when we might see the technology come to us consumers, but it's nice to see the progress.
[url=http://www.neogaf.com/forum/showthread.php?t=795845]Here's the GAF thread, in case you want to read what some actual experts have to say, and not just some random shills on stage.[/url]
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5 RepliesEdited by sims3k: 4/5/2014 11:47:28 AMCloud computing is already implemented on a small scale in Titanfall and Forza. Id say give it a year before more games start getting creative with it. Im sure Halo 5 will utilise it. *Why are there so many people being negative towards advancements in gaming?