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3/22/2014 2:27:20 AM
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I like that there can be hundreds of helmets made from the same basic pieces generated by the computer. I just hope it doesn't end up like borderlands, where one piece of the helmet (with a certain percentage covering the helmet) decides what the ability score will be.
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  • At the same time though, this could be a negative for the game. Take borderlands and the guns from that game. Their were so many it got to the point you didn't even waste the time to look at what guns had dropped or ones in the chests. Their was to much choice given with no benefits to validate them. Yeah having 200+ guns in the game is a cool pr thing, but for the game it was a detriment. Example gun A has stat x, found gun A again with stat x+1. Its just padding the game= Stupid. If Bungie keeps from the borderlands problem then I am ok with it.

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  • I think they might. If I re-read the article right, if the designers are using Mash Up to create new items using the same pieces, then maybe they're screening the looks and tweaking them to make them different, but unique. It still doesn't answer the numbers part of the equation, or the Borderlands issue where looking at a gun could tell you what that gun may be better with (i.e. banana clip = more ammo, long stock = stability +, etc.) but it's still a step in the right direction to keep players coming back.

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