The problem with driving in first person is that, like walking in first person, you cannot turn your head.
The difference between walking and driving is that when you're walking, you can strafe, allowing you to continue moving in one direction, while looking in another.
You can't move sideways in a car, so any time you turned your head to look at something, the whole car would turn that direction.
They balance that by giving the driver a wider field of view with a third person camera.
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Many console games (such as the battlefield series) counteract this particular problem by assigning head movement (when driving) to the right analog stick (which often has no use in vehicles where the driver doesn't control a weapon permanently aligned to the vehicle's orientation).
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So they use tank controls for all vehicles?
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Edited by Silent: 2/26/2014 7:41:18 PMMore or less (airborne vehicles can be more complicated, even in first person). In a way, Halo's vehicles could do this as well. While they currently use both analog sticks for movement (one for throttle/reverse and one for direction), they could easily be combined into one stick, as there's no need for the throttle/reverse option in any direction but forwards or backwards, and there's no need for a directional option in the forward or backwards direction. Basically, throttle/reverse become either the front 180 degrees or rear respectively, and direction is given by where in either arc the stick is pointing.
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Somewhat. If you drive the the apc from first person you see through the small slit in front and if you want to look left or right you can. The tank is different only because you control the turret and can see in a 360 view.