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2/7/2014 3:24:13 PM
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Did you draw any inspiration for your Third Implementation from the Monster Hunter Series or any other similar games? If you haven't played it ( And I highly recommend you do ) it uses the exact same concept you stated in your Third Implementation of Weapon Progression where you acquire a "Starter" weapon and as you progress through the story and kill larger and smarter monsters you carve off pieces of them which you then use to upgrade your weapon and armor. I just thought it was uncanny how close your theory lined up with another that was in a fairly popular franchise albeit not so much in America. I don't mean to insinuate that you stole your concept, just that I find it amazing when individuals such as yourself can have an idea pop up like that. I'm also not as knowledgeable as you are when it comes to Game Design, but it's something I am interested in doing as a career so I relish any chance I can get to see your thought process. I would also like to add that I think your Third Implementation is a pretty cool idea. Is it meant to be a one time thing? If i have my superior Pulse rifle and I upgrade it to whatever option of Exotic I thought was the coolest, is my weapon now done with it's progression? To go on a bit of a Tangent I never realized how similar Destiny's concept is to that of Monster Hunter as a whole. The feeling they are describing of seeing a Guardian who has not only been defending the city, but going out to reclaim what was once ours and see him wearing armor that is not only beautiful, but effective is very comparable to seeing a Hunter in Monster Hunter for the first time. You know where that Hunter has been and what he had to do to get that set. You know that he may have had to kill one of the Elder Dragon over 10 times to get the one rare drop he needed to complete his Helm or Chest Plate, but that it was worth it as he sits in the Guild hall in his immaculate set. Now I'm so happy that you made this thread because it made me realize that Destiny can be the next incarnation of Monster Hunter that I never knew I wanted, but would more than kill to play.
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  • I have never played Monster Hunter, however, the third implementation is definitely simillar to the way that Dark Souls does Weapon and Armor upgrades, especially for boss item creation, and I'd be silly to say that there wasn't some influence from that (Guess where I got the term "Ascension?") That's sort of how inspiration works. Sometimes it can seem like the idea came out of nowhere, but most of the time it is just a jumbled amalgation amalgamation of prior experiences that are cast in a new direction from the first. I think Destiny is definitely better set up than Dark Souls is to have more interesting item customization. Dark Souls is really cool because all the weapons have different game-feel and picking up a new weapon is an exciting moment as you try it out to see just how it performs. But for the most part, the upgrades don't impact performance, just damage and stat scaling. Eventually you'll find these items that are called embers, which allow you to ascend most +5 weapons to one of several possibillities, like a Fire Longsword, a Magic Bow, a Lightning Spear, but these just add on additional damage on top of the weapon's base attack at the cost of some stat-scaling, making them stronger short term choices. Really the only time a weapon gets functionally changed is through the creation of a Boss Item, many Bosses will drop a soul when they are killed, which can either be broken open for a ton of exp, or used to ascend one of your upgraded weapons into a special weapon that mimics something the Boss used when he fought you. These boss items can be really powerful and have some special abillities, like there's one that lets you fire a ranged energy blade when you swing it down. Compare this to Destiny, which allows you to make functional performance changes to weapons below the exotic tier, and whose exotics aren't just weapons with extra damage bonus layered on top, but really crazy and interesting abillities. Destiny's armor is a lot more ambitious than Dark Souls as well, the armor in Dark Souls are mostly stat bundles, often times in a casual playthrough you choose what you like the look of best and then never use anything else (aside from shields). Destiny will also do a better job of communicating which direction when you take a weapon through it's upgrade trees, with Dark Souls you sorta had to go on an internet website to figure out the damage and scaling of a weapon when it was fully maxed out and that's sorta frustrating. To address your other questions, in my mind Exotic Ascension would be a one time deal unless Bungie for some reason decided to have multiple sub-tiers within the exotic class, though that just feels a little like lengthening the game unneccessarily. A weapons progression isn't finished after ascension, judging from the upgrade tree for Thunderlord, all exotics start off with none of its special abillities, which requires you to level up the weapon until you can unlock its abillities which won't fully happen until you max out the weapon. We don't know how long that process will take, but hopefully players will feel satisfied at that point. Bungie did mention Monster Hunter by the way in one of the [url=http://www.gameinformer.com/b/features/archive/2013/12/13/designing-the-rpg-elements-of-destiny.aspx]Game Informer Videos[/url] along with Dark Souls if you haven't seen that one yet. I'd be curious to see exactly how Monster Hunter does item upgrades / ascension, and I'm also curious to see how From Software has refined their ascension and item system from Dark Souls.

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  • Might I add that your post and Specops115's outlook are the discussion I have been craving from the forums.

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