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Edited by Hylebos: 2/7/2014 3:59:25 AM
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[quote][b]4) The Second Implementation[/b][/quote]With the previous goal in mind, the next implementation we'll try is one that allows players to select a number of special abillities from a preset list to place on their newly ascended exotic. This implementation gives players maximum control over the final product of the ascension process and will allow them to create the exotic that they feel best matches their character. However, this approach, though very appealing, is fraught with problems. The core issue with this second implementation is that the control gained by players is control lost by Bungie, and with that loss of control, the feature becomes much harder to balance. Keep in mind that while it is in Bungie's best interests to create balanced exotics with clear strengths and weaknesses, players feel no such obligation, and will try to minmax their choices to create the strongest possible items. Bungie cannot allow that to go unchecked; if the ascended exotics become too powerful, then nobody would want to use any of the dropped exotics, and that's a thematic portion of the sandbox that would go to waste. To prevent this from happening, Bungie can control which abillities players can place on their ascended exotics, but this system is difficult to balance in a way that also feels satisfying to players. Any one abillity can be too strong when combined with any other abillity, and any given abillity set can be too strong when placed on the right base equipment. An edge abuse case caused by any of those situations is difficult to fix without causing a rippling effect that can hurt otherwise balanced exotics simply because they share an abillity or base equipment with the prime offender. I'm concerned that the only way to ensure that the system is ultimately balanceable is to homogenize the set of abillities available for ascension. If every abillity is safe, the game certainly wouldn't be unbalanced, but it also wouldn't be very interesting either. At that point, we'd have the opposite problem on our hands; nobody would want to turn their superior equipment into a "pseudo" exotic when they could just use a "real" exotic from a drop. Again, this would be a rather unfortunate waste of what could have been a very interesting feature. Not to mention, the exotics ascended by players through this approach just wouldn't have the same charm and magic as any Bungie created exotic. This isn't to say that our community isn't capable of creativity, it's just that thematic flavor isn't something you can really select out of a series of drop down menus. There's also a few issues with conveyance and readibillity that comes from letting players place several out of many abillities onto a piece of equipment which makes this approach less than desirable. It's possible to make an approach like this work with enough iteration, but I feel that it's far too clunky to be efficient and I feel that it doesn't truly fulfill the fantasy of the exotic tier. What if there was a way to give players options, but in a way that was safer, more powerful, and easier to balance? [b]Destiny Speculation: Exotic Ascension continues on the next post. [url=http://www.bungie.net/en/Forum/Post?id=63605626&path=1]Please click this Hyperlink to continue reading.[/url][/b][spoiler][b]Table of Contents 1) [url=http://www.bungie.net/en/Forum/Post?id=63605619]Introduction / Original Post[/url] 2) [url=http://www.bungie.net/en/Forum/Post?id=63605658&path=1]The Sub-Exotic Tiers and Standard Ascension[/url] 3) [url=http://www.bungie.net/en/Forum/Post?id=63605637&path=1]The Exotic Tier and the First Implementation[/url] 4) >> The Second Implementation << 5) [url=http://www.bungie.net/en/Forum/Post?id=63605626&path=1]The Third Implementation[/url] 6) [url=http://www.bungie.net/en/Forum/Post?id=63605621&path=1]Conclusion[/url][/b][/spoiler]
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  • Breaking all the rules again by replying here: interesting fix; remember how you said to ascend to an exotic a player could use a rare item like a shard of the traveler? Well what if the ascension item gave a clue to what the weapon would turn out to be? Example: amber ash from a volcano on mars. This item if used in exotic ascension would give the weapon added fire damage/an upgradable fire skill tree. Rare venus chameleon scale: gives a stealth skill tree like active camo. Shard of the traveler: more magic type skill tree stuff, like less cool down on movement abilities, kill one less player for a super. When ascending with this method, he new weapon would get a new skin. Fire decals, scale decals, a white finish that looks like material from the traveler. That's my input. It solves the these weapons aren't as cool, or these weapons are too powerful and give the player too much choice.

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  • The way you phrased that would be a good addition to the second implementation, though to rephrase it for the third implementation, the items required for ascension to a certain exotic type would depend on what sort of exotic you are ascending to. So if I'm trying to make a fire shotgun, then amongst the laundry list of the Shard of the Traveler (I still feel that all ascensions should share this core item, the flavor is too strong) and glimmer, you'd need to also get some of that Amber Ash. Or if I'm trying to ascend to something like Closing Time, then I'd need to get the rare venus chameleon scale to meet all the requirements. To build on that idea, you could add a lot of flavor if you changed the location that you had to go to in order to ascend your exotic depending on what exotic type you're trying to ascend to. For example, if I'm trying to ascend to a really sinister weapon like Thorn through the ascension process, I'd have to go to a really dark and evil altar that's found buried deep in the depths of the moon with all of the components. Food for thought, but that's definitely something they could do.

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  • Very dark souls esque.

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  • As I mentioned elsewhere in the thread, Dark Souls definitely had its influences on the third implementation :)

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  • Edited by Hylebos: 2/8/2014 9:36:10 PM
    Well this is odd, I thought I replied to a different one of your posts with this particular post... one second.

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