Like how the weapon/vehicle/AI models were, how the scenery was, the art. The skyboxes were the best in the series and the visuals were very clean/polished and colourful too! Not which looks more realistic. Not how good the graphics were. Which looked the best in your opinion? State why too.
IMO it's Halo 3. Although many people claimed it for being too "cartoony".I thought it was beautiful. Look at Last resort and Stand off and high ground. Obviously there are more beautiful looking maps in Halo 3 but these are some of my favourites.
Halo 2 was close but Halo 3 was better. Halo 1, Reach and CEA were excellent too IMO.
But the Halo 4 art style...alright. It doesn't really look like Halo though imo. I know it sounds stupid but it looks toooo scifi, over the top. The brightness of the art style they got right though lol but other than a FEW guns and vehicles and MC and Cortana people can say it doesn't look like a Halo game..oh and this kinda goes for the sound effects too though. Graphics are obviously the best though.
I hope Halo 5 has a very similar art style to Halo 3 but obviously with a graphical upgrade obviously.
This video further proves why I like [url=http://www.youtube.com/watch?v=RWTbZ3Rbm54]halo 3's[/url] art style/graphic style the best.
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3 RepliesWhy must almost [i]every[/i] one of your threads be some kind of platform to moan about Halo 4 in some capacity? You do know that each Forerunner rate has extremely distinctive architectural styles, right? The vast majority of architecture we've seen from the Forerunners has been from the Builders, while Halo Wars and Halo 4 shows us Warrior-Servant architecture, and the Keyship from Halo 2/3 is a Lifeworker vessel. Then you've got the Miners who have a completely different style of architecture altogether. The [url=http://www.halopedia.org/images/d/d8/SpartanBlack_-_The_Gatherer.jpg]Gatherer[/url] is extremely similar to what Bornstellar describes Miner constructs to be like - aesthetically displeasing with groups of of grapplers, lifters, and cutters on their underbellies. Forerunners also used stone to craft some of their temples which can change shape and form, like the Temple of Abiding Truth that Phillips is in on Sanghelios in The Thursday War. This sort of thing was also seen on Delta Halo during Halo 2, but in an inert form. Forerunners don't just have one style of architecture. The same way [i]we[/i] don't have one style of architecture. It varies greatly across cultures and time, and the Forerunners have been around for over [i]ten million[/i] years. We have seen the smallest glimpse of what they've built in a time period of about 10,000 years. We're obviously going to be seeing things which are a departure from that as we see deeper into their society and technological capabilities, it'd be terribly dull if we found ourselves in the same grey buildings again and again every time a Forerunner structure was encountered... So yes, I [i]can[/i] say that it looks like a Halo game because your reason for saying it doesn't is based on a totally arbitrary standard of your own perception which itself is born out of not really knowing what you're talking about. OT: CEA > ODST = Halo 4 = Wars > Halo 3 > Halo 2 > Reach