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Edited by Cypher Alpha: 12/23/2013 7:57:59 AM
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After a bit of research, I found out that Halo's kill-times are around [b]1.3[/b] to [b]1.8[/b] seconds. More than one second. CoD's kill-times, on the other hand, are [i]incredibly[/i] fast. You can kill people in the blink of an eye, and as you said, this makes lag have a bigger impact on the game and it becomes a "first come, first serve" situation (whoever sees each other first and has the better connection wins). They're [b]0.1[/b] to [b]0.4[/b] seconds. That's less than half a second. I'm guessing that in order to strike a balance, the weapon kill-times in Destiny are going to have to be around [b]0.7[/b] to [b]1.1[/b] seconds? If you could kill people extremely quickly like in CoD, there would be no use for Super Abilities or different play-styles since it would be faster to just spray-and-pray without thinking.
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  • Great job on finding some numbers! I agree that a kill time for a typical weapon vs. a guy with his pants down makes the most sense to be somewhere between Halo and CoD. I hope skilled players are more often than not given the chance to increase their advantage and retaliate instead of having to watch a killcam that shows nothing but lies!

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  • Edited by Cypher Alpha: 12/23/2013 8:30:10 AM
    Well, Destiny's PvP design and development is in good hands. I'm sure Lars knows what he's doing. He was the one behind Halo 3's MP after all, which people always praise and use as a basis to compare Halo 4's (even Reach's) MP with. It set the standard real high. I'm sure Destiny's PvP will be great.

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