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12/9/2013 11:54:34 PM
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My initial knee-jerk reaction to all that talk about multiplayer being tied very closely to your single-player character was pretty negative. It's still pretty far from release though, so I'm hoping I'll begin to more clearly see Bungie's vision for this as they unveil more information.
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  • Why, out of curiosity?

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  • My first thought was "Oh no, they might require that certain abilities/weapons/etc be unlocked in single player before they're usable in multiplayer. I want to out-play my opponents, not out-grind them." If that sounds like jumping to conclusions too fast, it was. Thinking about it a bit later I realized there are plenty of games that require flat out time investment before you can do everything in multiplayer. League of Legends is a strong example of game where it's undeniable that having access to content requires straight time investment. That said, it works for the most part (ignoring the persistent arguments against runes). Call of Duty does this successfully too for the most part, where unlocked abilities typically only grant the player more freedom rather than an unarguable advantage. My first instinct was to be repelled a bit. Throughout all of Bungie's Halo games it's been that the 5-year-vetaren has just as many resources in-game as the day-1-freshie, their experience setting them apart instead of differences in powers/equipment/etc. It's something fairly new from Bungie, so I'm a bit weary. Ultimately we won't know anything for sure until more information is released and even then, I want to hold off passing any final verdicts until I've played and experienced it for myself.

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  • No worries, I wasn't judging, I'm just always on the look out for perspectives.

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