originally posted in:The Bounty Hunters
I have some [i]discrepancies[/i] with this thread.
First of all is the weapon system. You have a Primary weapon, which is some sort of assault rifle/SMG type weapon. Then there's your Special. I'm assuming this will be the hand cannons, sniper rifles, etc. Taking up the rear is the Heavy weapon slot, which is the big stuff that deals tons of damage, such as rocket launchers and the HMGs. For some reason a lot of people are getting that wrong, and I thought I'd try to help.
Also, what I don't understand is why so many people (and not just in this thread) say their load out is going to contain 3 Exotic weapons. (Eg. Red Death, Closing Time, Gjallarhorn)
Exotic weapons are supposed to be the super rare, unique, hard to find weapons that must be earned. To prove you're worthy of such a weapon, you must face unsurmountable odds and emerge victorious from the ashes, so the likelyhood of you having 3 Exotic weapons as part of your kit (at least in the beginning) is just silly. Be happy with what your given. Take that basic level gun and use it, love it, maybe even fondle it. Practice. Get good with what you have, and only ever retire ol' faithful when you find that Exotic you've been looking for ;)
English
-
Based on Closing Time, snipers go in the Heavy Slot.
-
-
Closing time is a sniper, and I'm pretty sure it goes in the Heavy slot.
-
-
They alos state in the GI article that you can only carry one exotic weapon at a time.
-
Well we know that now
-
Didn't notice your post was before the article came out.
-
-
Thanks dude for clearing up :D