The last level was the only one that felt like a Shadow Marshall.
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Really? I felt it only on we go into New Helghan through the checkpoint.
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The other Shadow Marshall we know of besides Kellan and Sinclair was Luger from KZ1. When you play as Luger it's very silent and deadly. As if the only way to know she was they was my the amount of dead Helghast bodies.
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I really wish they would have taken a more unique way to makes us feel like a "Shadow Marshall". A better stealth system could have been one, instead of giving us a drone and making us feel like any other ISA soldier.
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I agree. The way the details felt ominous, I can't tell if the story was bad or they want to branch it into a series. About the shit story. I wonder if they did that because they wanted the convey a sense of important but expendable on the player. Like a sense of limited knowledge.
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Well they f***ed up big time! It was so poorly done that I was more like WTF? than like, aww wtf! It just felt like a cheep slap in the face to force you to hate that guy.
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Edited by The Bandalore: 11/27/2013 12:17:57 AMYeah. Killzone always has a betrayal moment. So I expected it from Chapter 1.
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Me too. I am wondering why they have not learned from the past 3 games on how to properly tell a story.
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If you look closely, it's clear Obama is the one at fault.
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Thanks Obama!