[quote]They called your ship your metamorphical horse when discussing the hangar, not your metamorphical bus.[/quote]
I see. When I skimmed back thru I accidentally fast-forwarded past that part. Here is my take:
You have to remember that the GDC panel was about discussing big-picture game design to inspiring developers and fans. They explained the process by which they honed their ideas and shaped their "world". However, it wasn't meant as a concrete [i]these are the facts[/i] press conference about Destiny. It was just a window into their train of thought and how they got there. GDC is an event for developers.
I've read through a few of you comments and posts recently and I think I have [i]some[/i] idea of where your head's at. My concern is you are so hung up on one aspect, one design decision in Destiny that you're going to ruin the rest of the experience for yourself and let your opinion bleed over into other parts of the game.
I could be wrong and you could just be airing your disappointment. However, my advice is don't let yourself become [i]"That Guy"[/i]. Don't become hyper-focused on one element of Destiny you disagree with when you don't [u]genuinely[/u] have an understanding of why it is the way it is. Because the answer is a lot more in-depth, thoughtful, and complicated than the sound-bite that ends up in an interview.
The danger with topics like space flight is that no answer shy of "give it to me now" will satisfy people. The community dreamt-up ideas of how things would be before setting foot in the actual game and now [i]some[/i] are having issues adjusting their mindset. It's expected and understandable, but preconceived notions are dangerous with new IPs. They need to be reigned in at this point. Otherwise, Destiny will never live up our expectations.
Let Destiny be the vision that Bungie has for it. Even now, we still don't have a complete picture of what's going on. So it's best not to string together facts with assumptions, based on speculation of how we think the final product will shape up. The lack of spaceflight [i]may[/i] make perfect sense [u]in context[/u] to the game mechanics and the way the story is told. Who knows... We'll have to wait and see.
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Edited by DEZARATH: 11/10/2013 4:13:57 PMOh it's not a deal breaker at all that makes me go I'm not buying this, but you have zero in on a passion and relentlessly push it in this environment. Bungie is going to make their game as they see fit. Our job is to be a spring board they can look at for information. But as a consumer you have to bring a passion to what it is you want. Everyone remembers Battlefront and by judging most game forums it's due to space combat being included. The best way to describe this frustration of non manual space ships is like playing Red Dead Redemption where you walk over to your horse and you want to head to town across the map, you get on and Rockstar places you in a cut scene of you riding across the plains and now you're standing in that town and your Arabian Horse you unlocked is tied to the post like it was tied to the post in the previous location. You didn't do anything, you didn't discover anything, but you got there. After seeing the Roghnut footage I really want fly and explore in that environment, rather than just seeing it as a cut scene. Now is the time to speak up, say something, at least try to give input because soon the game launches and those little tiny deal breakers are what add up to people going elsewhere when other developers hit those notes and beats missed by rival developers.
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Makes sense, what you're saying. I'm just worried that a few people might fall down the rabbit hole over the semantics of whether space flight is needed in a game that none of us have played yet. We don't yet fully understand the scope of the game or what Bungie has in store for us.
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Edited by DEZARATH: 11/10/2013 4:11:11 PMYeah that's why I'm like someone at Bungie please renew that sense of grand adventure that was described in the GDC. Flying your ship was a big part of that adventurism for me at least, now it's dashed to the rocks, but if I just sit here and say nothing... then on the rocks it stays. And if that's the case I can say hey I tried and said my peace.