It feels like that anyways. Halo 4's campaign was shorter, and removed a ton of stuff like Campaign scoring and time.
Multiplayer, they removed a TON of gametypes like Race, Infection, Invasion, Juggernaut, Assault, Stockpile, and Territories, and Insane (All I could think of off the top of my head). These being removed not only limits Multiplayer, but all the AMAZING Custom Games based on those gametypes.
Halo 4 also didn't add that many new gametypes to compensate. All I can think of is Dominion and Extraction.
Halo 4 removed playing as Elites, for no reason at all.
In Forge, nothing useful was added, besides maybe the cloning. That's it. There aren't really any new pieces, almost all are just reskins of Reach's. All the Forge spaces are tiny, and if you add them up they're still smaller than Forge World, and they're a lot more restrictive. A lot of features were removed too, like seamless switching between monitor and human, and precision editing
A lot of vehicles were removed, such as the Revenant, Falcon. The UNSC has no aerial vehicle now, which is sad. All 343 added was the Mantis, which is cool, but not at the expense of the Falcon.
Theater mode had nothing added to it, only had removal of theater for campaign, and not for Spartan Ops either.
Firefight was removed entirely.
Now, lets see what was actually added in Halo 4:
Spartan Ops, at the cost of Firefight. It features none of the replay ability Firefight had with its multitude of Game options. Spartan Ops is tedious, and you just go through it and have no way of failing. Spartan Ops we're likely going to have to pay for now.
They added a lot of pointless things, like a lot more armor, and weapon skins. Stuff like that.
They added Ordinance and Perks.
Discuss how Halo 4 has less content than Halo Reach
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1 ReplyIt's a decent trade off.. this time. We gained a much more solid shooting experience. The story did not interfere with established fiction, but instead, added to it, and acted as a back bone for whats to come. After the June TU, the DMR, BR, AR range all work right, making the game less of a "BR fight" while still allowing good players to lean on their BR skills heavily. AAs are finally decent, though camo still needs to be fixed, and jetpack is game breaking at times. Perks a awful, so is the majority of InfSlayer . DLC was pretty good. Ricochet is a really fun new gametype. Vehicle combat needs work. So yes, Halo 4 had some good hits, and some serious misses. Not my favorite in the series, but not the worst either. With the next gen Xbox, Halo 5 has no reason to be limited. Halo 4 on the other hand, well, I can understand why a game running on such old hardware isn't perfect.