It feels like that anyways. Halo 4's campaign was shorter, and removed a ton of stuff like Campaign scoring and time.
Multiplayer, they removed a TON of gametypes like Race, Infection, Invasion, Juggernaut, Assault, Stockpile, and Territories, and Insane (All I could think of off the top of my head). These being removed not only limits Multiplayer, but all the AMAZING Custom Games based on those gametypes.
Halo 4 also didn't add that many new gametypes to compensate. All I can think of is Dominion and Extraction.
Halo 4 removed playing as Elites, for no reason at all.
In Forge, nothing useful was added, besides maybe the cloning. That's it. There aren't really any new pieces, almost all are just reskins of Reach's. All the Forge spaces are tiny, and if you add them up they're still smaller than Forge World, and they're a lot more restrictive. A lot of features were removed too, like seamless switching between monitor and human, and precision editing
A lot of vehicles were removed, such as the Revenant, Falcon. The UNSC has no aerial vehicle now, which is sad. All 343 added was the Mantis, which is cool, but not at the expense of the Falcon.
Theater mode had nothing added to it, only had removal of theater for campaign, and not for Spartan Ops either.
Firefight was removed entirely.
Now, lets see what was actually added in Halo 4:
Spartan Ops, at the cost of Firefight. It features none of the replay ability Firefight had with its multitude of Game options. Spartan Ops is tedious, and you just go through it and have no way of failing. Spartan Ops we're likely going to have to pay for now.
They added a lot of pointless things, like a lot more armor, and weapon skins. Stuff like that.
They added Ordinance and Perks.
Discuss how Halo 4 has less content than Halo Reach
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Edited by A 3 Legged Goat: 8/25/2013 6:03:04 PMWell for the forge thing they added Dynamic Lighting, which is a [i]huge[/i] improvement to the way maps look and play. A lot of framerate problems that were experienced in Reach were nullified because of the lighting engine. They also added magnets. While they're not as consistent as they ought to be, they help tremendously with speed forging and forging off the coordinate system for angled pieces - something that was ridiculously tedious in Reach and moreso in Halo 3. Duplication helps speed forging as well (especially for cloning pieces that you already set to the right angle), and locking objects + names over pieces help diminish accidents. The initial forging environments were indeed small, though you could still build a variety of spaces on them. Singe Forge Island launched, we've had much more space to tinker with. Other than its poor indoor lighting and lack of varied terrain elevation, Forge Island is the best thing Forger's have had access to since its inception. Other than that, the game does indeed feel like it was built to have a shorter lifespan than its predecessors. I honestly don't know what's going to happen with Halo 4 come November. I really doubt it'll last another year until Halo 5, and even then Halo 5 is going to have to be a 10/10 to bring people back.
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1 ReplyIt's a decent trade off.. this time. We gained a much more solid shooting experience. The story did not interfere with established fiction, but instead, added to it, and acted as a back bone for whats to come. After the June TU, the DMR, BR, AR range all work right, making the game less of a "BR fight" while still allowing good players to lean on their BR skills heavily. AAs are finally decent, though camo still needs to be fixed, and jetpack is game breaking at times. Perks a awful, so is the majority of InfSlayer . DLC was pretty good. Ricochet is a really fun new gametype. Vehicle combat needs work. So yes, Halo 4 had some good hits, and some serious misses. Not my favorite in the series, but not the worst either. With the next gen Xbox, Halo 5 has no reason to be limited. Halo 4 on the other hand, well, I can understand why a game running on such old hardware isn't perfect.
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Don't forget they stripped custom games to shit too.
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Has? No. Have? Yes.
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The lack of Firefight in Halo 4 is a lot of content missing. Sure, there's Spartan Ops, but it's just not the same. There also doesn't seem to be a Forge map as good as Forge World.
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5 RepliesDon't most people who complain about Halo 4 say they've added too much stuff?
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Reach had the most content of any Halo, it's hard to argue against that. I think the problem some people had with Reach was with the changes to the basic gameplay.
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343i's Removal Service
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24 RepliesIn every aspect, Halol 4 has far less content than Halo: Reach. If Halo is a family, Halol 4 is the retarded inbred that stays chained up in the attic.
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I was really pissed when invasion and forge world and elites were removed
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Obviously, yes Halo 4 has way less content then Halo: Reach. Anyone who says otherwise is an idiot.
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They also removed the ability to play as elites. While, admittedly, this ability was already restricted in Reach, at least it was possible to play as them in customs.
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9 RepliesI noticed Halo 4's biggest fanboy Lord of Admirals hasn't posted in this thread yet. That means even he knows that Halo 4, despite being a successor to Halo Reach, has LESS content. Sad
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neither have as much content as deadpool does
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2 Replies*have
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4 RepliesHalo 4 removed the spiker, mauler, missile pod, "on my x," smg... Any others?
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7 RepliesHow is this about opinions? H4 has a lot of gameplay content removed, but packs an incredible audio-visual punch.
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Reach definitely had more content.
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Yeah OP I was also dissapointed with just how limited it was. Very dissapointed that "the greatest halo yet" was way off that mark.
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Forge is pretty much -blam!-ing pointless in Halo 4. As is theatre.
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1 ReplyReach was up there with the legendary titles.
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Anyone else notice the new forge items in h4 didnt fit together and the lighting messed up split screen forging?
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"Remember Reach.."
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2 RepliesPoor forge...
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1 ReplySo who are the 13 that actaully voted NO.... LOL.....
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26 RepliesThey removed Elites because of the whole infinity theme. I quite enjoyed the concept of being a training spartan. Trains in matchmaking, applies training in spartan ops. Well worth losing the ability to be a stupid elite in a first person game. Elites have always been so tricky. In 3 they were ridiculous due to the appearance-hitbox mismatch. You certainly couldnt have reach style elites in matchmaking for obvious reasons. What then?