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If its on the moon movement speed and agility will be limited. This makes it much easier to line up a target making sniper rifles more effective assuming 1 shot head shots work. However the low gravity also means weapon recoil will push the weirder around as well say causing anything that is hit to also be pushed. So if high powered weapons are used then the most accurate one will win. Thruster packs would help counter this but not completely.
In close in combat you have the same problems with the low gravity. Having more mass a Titan would have more momentum but less ability to maneuver, defend, or strike repeatedly. Strikes would also be less powerful than in normal gravity. Hunters would have a similar problem but to a lesser extent because they have less mass. This gives the hunter a good speed and agility advantage to the titans minor strength advantage in low gravity. Assuming blades are used speed and agility would prove more useful since less strength is needed to allow a blade to cut or pierce.
In this environment can't really see where the Titan would have an advantage. So I'd say the hunter would win. Unless he jumped and fired a high recoil weapon downward in which case he'll eventually make it back to earth the hard way.
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There will be 1/1 gravity at each planet tho. Just take a glance at the moon trailer.
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Just watched it again looks like no on ground agility penalties but did notice a Hunter floating a bit too much of a jump after casting a super. Was hoping they'd go with the full effects of gravity and surface terrain but that'd be real hard to pull off. Real world stuff you'd see less agility but for current showing looks like possibly only real gravity effect is airborne. But you still get that nice little skip glide wen going down hill in a lowered gravity game. If you don't know what I'm talking about boot up halo lower gravity and up speed then try to run down a slope or stairs. But either way really looking forward to this game.