Gears of War
Judgement came along with it's over simplified stripped down non locust having codified bullshit and -blam!-ed over everyone who actually played the games in the first place.
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I didn't get to play Judgement and didn't look into it that much since I no longer had a 360. What was the difference between it and 3?
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Edited by Egerspurge: 6/30/2013 6:32:17 AM-Locust are only in overrun and survival, everybody is a red or blue human in every other gametype. -Humans can't unlock anything in overrun and can only be revived by a medic. -You spawn with grenades, don't have to switch to them and they instantly stick to enemies when thrown. -Slight pause before you can start running after every roll. -MASSIVE delay on the chainsaw. -DBNO is only in execution, overrun and survival. Getting shot enough simply kills you in every other gametype. -Melee distance is ridiculously short. -NO MORE SHARED SPAWNS IN TDM. You simply race to see who can get enough kills. -Campaign is barely six hours -Final boss is incredibly predictal and you are given zero backstory on him. -You only spawn with one gun and a pistol. -Every gun jam is a long one regardless of where on the meter you messed up. -New weapons are slightly different versions of what we already have. -Your gun's reticle is still on the screen when you're not aiming.
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Edited by Phantom: 6/30/2013 6:41:38 AMThe...-blam!-... Are you serious? Gears of War was probably my most played multiplayer when I had a 360. I loved playing Gears 2 with friends just didn't love the host crap. Gears of War 3 felt a lot more enjoyable due to the dedicated servers just didn't like the design of the new maps. Missed out on Gears 3 multiplayer which I was sad about and now I know that Epic screwed up the formula on the last one? WTF!? Why...just why screw up the formula that has been in place since Gears 1. Small tweaks are ok but just screwing with the formula? Why?