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3/31/2013 8:31:36 PM

Alternate Races: Exo, Awoken, and the Excluded Tigerman

The exclusion of the Tigerman probably points toward the Awoken and Exo not being aliens, as the Tigerman (obviously alien, am I right, guys?) did not fit the vibe they were going for. The two that made the cut are most likely human variations, The Food Chain pointed out that the existence of aliens with similar facial features is highly unlikely. This is a little long but almost all of it hasn't been gone over. As ShadowSlayer218 and a few others alluded to, this is a mythic sci-fi game, the Awoken clearly represent the Elven element of this mash-up. Evidenced by the screenshot from the Destiny Character Development video, they appear to be identified with the Hunter, a ranger-esce class (note the yellow hued warm colors, and the left variant doesn't even have an exposed face). As for the Exo, previously we couldn't see the full concept but The Exalener has provided us with a [url=]suitable reference[/url]. That helmet doesn't appear to have enough room for a full skull, notice the back top portion appears either blown out, broken, or stylized to have a chunk missing from what would be a full head. Also notice the hands, particularly the the thumbs, where the webbing and muscle should be instead there are mechanical tendons and a blacked out gap. To me the hands appear mechanical with the legs and feet simply being armored, indicating the Exo is not fully machine. Where does this put the Exo? [i]outside, external, turning out, outward[/i]- medically and scientifically this term is used to prefix something that produces something else, such as energy or waste, or something that lays outside of something else. The most prominent term we might think of is [i]exoskeleton[/i] but we know that all classes utilize some form of armor, so maybe this is an external skeletal feature or replacement that does not supplement but attaches at the end of the body as prosthesis. With human civilization facing annihilation it could make sense for recovered casualties to be repaired and sent back into battle, their disabilities replaced with prosthetics, their damaged brains/humanity sutured and cropped (offering a more useful disability: a mental familiarity with and propensity for violence). Or perhaps they've willingly subjected themselves to medical procedures and cybernetic alterations aimed at enhancing their [i]physical[/i] or [i]outward[/i] presence on the battlefield, whereas the Awoken (filling the role of the Elves) might have more of an intellectual/spiritual prowess, scrying abilities or mental connection to physics, or similarly, as most have proposed, a more intense magical presence. What do you think of this speculation, it's effect on story, and the gameplay implications of this may be?

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  • While we now know that a lot of this stuff is not true its still interesting to hear peoples ideas

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    5 Replies in this Sub-Thread
    • Edited by Slanky: 6/22/2013 10:47:21 PM
      It would be nice to have somewhat of a difference in the skills, gear, weapons, armor between classes. I agree with the idea that picking a character you feel you can relate to based on a purely emotional level is fantastic, and part of the overall immersing experience in to the world that is uniquely yours. But why limit that with a character who's uniqueness is only supplied by its aesthetic aspects? Wouldnt it be awesome to have a massive Titan war machine that is built for heavy combat and can take lots of damage before going down, go up against an agile Hunter whose agility becomes its best weapon as he picks away at the Titans armor piece by piece whilst dodging bullets?! Or a Warlock that uses some sort of magic to slow the Hunter, or weaken the Titan's armor, and so on. The battles would become increasingly diverse, and open a whole new world of tactics that most FPS haven't even dreamed of! In my opinion, having very slight differences, but nothing too overwhelming that would ruin the games equality before factoring in player skill, would provide for that much more of an immersing, and unique experience. In the end I feel that this would make your character that much more captivating and personal. The trick is however, as the article says, avoiding scenarios where you make that emotional decision and half way through the game wind up disappointed that you've made the wrong choice because that awesome piece of armor you could have had as a Titan, or the accelerated speed of a hunter etc etc. Also challenging would be creating these subtle differences in the armor, gear and attributes to where they don't create inequalities on the battlefield. Given the potential downfalls, and the consequences of a mistake, perhaps Bungie is best focusing their energies elsewhere in the game and pulling more of that immersion from the world itself. Either way the game will kick ass, and i'm sure Bungie has already had these conversations, and made the best choice.... or will :) Cant wait for this game!

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