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originally posted in: Destiny's Biggest Issue
6/18/2013 7:28:49 AM
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Great post, Happy Jack. I'm also curious about the ADS functionality in Destiny. From their E3 demonstration, it looks like the burst fire rifle that Joe Staten was using has significantly less kick while fired ADS. He fired the rifle from the hip a lot, but it definitely did not look very accurate while doing so. It's premature to be making assumptions based on simply watching a brief demo. But I'll continue for the sake of discussion. I agree with you that having accurate hip fire is more fun in fast-paced, arena-style shooters. Accurate hip fire allows players to be deadly while moving and turning quickly. (I say "turning quickly" because usually ADS decreases turn speed. Decreasing turn speed while ADS is helpful because that allows players to aim more easily/carefully, but I'll get into this more later.) But having inaccurate hip fire forces players to be all of the following to achieve accuracy: slow moving, slow turning, and narrow visioned. So, as you said, encounters will mostly boil down to opponents shooting each other while standing almost still. One thing that I enjoy about games with accurate hip fire (Halo, TF2, UT, Quake, etc.) is that I can jump around a corner, turn quickly, fire from the hip, and still be as accurate as an enemy camping around the corner. Accurate hip fire may seem like a trivial thing, but it changes the entire flow of combat by not penalizing players that move quickly and aggressively. [quote]But, what I noticed for a mere second, the player was strafing with ADS, and I'm happy to report he had a pretty decent movement speed.[/quote] I agree that fast ADS movement is nice, but I don't think it's a total solution on its own. In fact, CoD has fast ADS movement via Perks or weapon attachments. With those Perks/attachments, players can move at normal walking speed while ADS, but they still have slow turning and narrowed vision. The slow turning and narrowed vision forces players to check corners slowly while ADS - encounters still come down to relatively static ADS standoffs. There are other problems revolving around slow ADS turning. I've already stated that slow ADS turning is helpful because it lets players aim more easily. But if ADS is the only way players can accurately shoot, then players are forced to turn slowly to be deadly (unless of course players can independently adjust ADS turn sensitivity and bump it up to be equal to hip fire turn sensitivity). Let's say hypothetically that a player in CoD is trying to shoot a fast-moving object. That player might not be able to turn fast enough while ADS to aim at that fast-moving object (unless that player has set their stick sensitivity very high). In Halo, shooting a driver in a full-speed Warthog isn't a problem for most players - turning while shooting from the hip is easily fast enough to track the Warthog. Scoring a killing headshot on a Warthog driver with a DMR while firing from the hip? Tasty. TLDR: accurate hip fire gives players options so that combat doesn't devolve into the same stale ADS face offs. This isn't an argument against having ADS in Destiny. ADS is good (also, Halo has ADS, it just seems like a different thing because it doesn't show a weapon model with optics and it toggles on/off very quickly). I simply think nerfing hip fire limits combat options. Also, this post is a commentary on shooters in general. I don't know what kind of gameplay Bungie is going for in Destiny, and they'll do what's best for the kind of experiences they want to create. Thoughts? Thanks! P.S. once again, great post, Happy Jack.
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  • Great write up, and with the issues you brought up, I think it might be time to bring the issue of sprinting and movement speed into this. We can get a little more in-depth soon, I need sleep.

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