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Edited by some1 with guns: 6/13/2013 1:07:33 AM
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Working on cliffs for all of these. Should be finished soon. EDIT: Real Life intervened. Here's what I have at the moment. There is a bit of redundancy, but most of it is different from each video. Rest of the video will be done, eventually. EDIT2: Rest of the Videos are complete, however, the full write up is in my group. In the interest of saving time, I didn't want to post 3 of same thing. That said, my group is open, and if you would like to view it I will happily send a link to anyone who PMs me. [url=http://youtu.be/awtN29h4Z40]Adam Sessler-Joe Staten Interview[/url]: -Private loot Stream -No Subscription -NOT MMO -Magic can be upgraded -Like Reach, character customization shows in cutscenes -Race and Gender have no effect, purely cosmetic -Classes offer small changes, core is the same -Talent points, Glimmer (currency), and Weapon kit needed to upgrade -Gear (clothes, etc) do change gameplay -Characters transfer to next games -Public areas have set boundaries, optional and avoidable [url=http://youtu.be/es8peAOwntw]Gamespot Joe Staten[/url]: -Fireteam goes Session-by-Session, group of players. Think ODST. -Ghost is standard issue to Guardians -Ghost is customizable -Space magic, it's super awesome. -Race and Gender have no effect, purely cosmetic -Classes offer small changes, core is the same -Multiple character creation confirmed -Gear (clothes, etc) do change gameplay -Every Guardian has a Sparrow -Every Guardian has personal, customizable ship -Ships can be used for storage (ex. Sparrows) -Ships are Space-worthy [url=http://youtu.be/Q9IWwdhDMHA]Game Informer Ryan Harold[/url]: -May be more than three classes (Hunter, Guardian, Warlock) -Weapons in demo are not specific to class, very general weapons -Ghost is customizable -Enemy species are not unified -No checkpoint reset for revival -Public areas have set boundaries, optional and avoidable -Matchmaking and Friends list will bring players into Public Events [url=http://youtu.be/N-wCwzx1Oxo]IGN Pete Parsons Interview[/url]: -Friends can join in Private Space -Matchmaking goes on behind the scenes, but still there -Player, Armor, and Weapons all have skill trees -Weapons/gear transfer between sections (Multiplayer, Campaign, etc.) -Every Guardian has a Sparrow -Every Guardian has personal, customizable ship -Tank is called Devil Walker
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  • Edited by Obsric: 6/14/2013 4:59:01 AM
    So, watching [url=http://au.ign.com/articles/2013/06/13/e3-2013-destiny-reminds-the-world-to-never-doubt-bungie]this IGN playthrough[/url], at 8:41 - just after Lars Bakken picks up the Thunderbolt - in reference to his teams mate's newly acquired sniper rifle, he asks "What are you going to call it?" Did he just misspeak, or does this mean you can name your weapons in Destiny?

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  • Miss-spoke I believe, the gun is actually called "closing time" seen [url=http://youtu.be/VEKeMsQ9AB4?t=7s]here[/url]

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  • Thank you very much for taking the time to put this together. Can't wait for this gem of a game!

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  • Thanks for info nice stuff, it is like an MMO, but it isn't, its better

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  • Guys, I'm probably going to end up just posting the rest in my group. No sense in posting them twice, then having to post it all again in the group forums. I can't put a link (that would be advertising), but it is open to join. Just PM me if you want a link to the full thing.

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  • Good info pal and many thanks for taking the time to post it.

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  • What does Staten mean by "private loot stream"? Does that mean that everyone gets loot, rather than other players being able to steal it?

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  • Yep, like Diablo 3 :). Best way of doing it!

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  • Pretty much; I took it as 'each player involved gets their own private loot'. Meaning if you join a completely random fireteam in a public event (or any other situation) - you're under no obligation to show others what you received in your own (private) loot drop

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  • That's what I understood it to mean. Rather than a boss dropping a set collection of items, and the surround players splitting it amongst themselves, each player who took part will receive their own package of rewards. Does that make sense?

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  • [url=http://youtu.be/EQe1DdLrUlk]DeeJ Interview[/url] -Peter Dinklage confirmed as the voice for the 'Ghost' (and potentially much more) -Direct Quote: "Dinklage is the voice of the Ghost [i]'in this demo'[/i]. Suggests the Ghost's voice might be customisable too? (Nathan Fillion please) -The 'Ghost' is your direct link to the Traveller and/or it's history (serving much like Cortana did to Chief) -"All the guns in this game will change and evolve over time, just like your character" -'If you focus on one weapon, you're depriving yourself of a lot of fun' (incentives to upgrade weapons?)

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  • Bill Nighy..please.

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  • [quote]Direct Quote: "Dinklage is the voice of the Ghost 'in this demo'. Suggests the Ghost's voice might be customisable too? (Nathan Fillion please)[/quote]It's not that big of a stretch, afterall, look what they did with the Firefight voices in Reach.

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