I would like to see nature notice the threat before you do in some cases. For example:
As you are walking through the jungle to get to the Mumbai Push, the birds are chirping and there are animals running through the forest. A deer walking infront of you about 20m away and looks down the path infront of you, its body facing the East and its head facing the South. Its ears perk up and it still hasn't lowered its right leg. The birds have stopped chirping. You ready your weapon. You point it at the deer's head and wait. The moment the deer bolts off you take the shot, it just missing the bird's head and piercing through the cranium of a Fallen Vandal. The fight begin.
By the end of it, you have taken down three Vandals, two Dregs, and a Captain. After a moment a baby deer runs across your path to catch up with its mother. As you catch your breath and refocus on the task at hand the birds begin to chirp again and the animals begin to move. They saved you.
The thing is, all of these extraterrestrials are foreigners and aliens to the animals as well. The animals don't react to them like they do to other animals or even Humans. You are not just fighting for your worlds and species, you are also fighting for their's.
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Didn't Reach do that to some degree with the moa?
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Barely, they just ran away from anything that moved or just if they wanted to get somewhere. I don't think they could move slowly; they weren't a reliable source. In any case, we knew in Reach that we were about to get into a fight during those missions, primarily because it was a shooter and not a game the included in-depth exploration.
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This^ that is awesome