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originally posted in: Class Balance
5/31/2013 12:11:59 AM
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Amusingly enough I'm writing a thread on Sniper Rifle Balance myself at the moment. You should read it when I finish and let me know what you think. In the game in my mind, the biggest defining factor that a class posesses is not stats or traits, but class abillities (which function roughly like Armor Abillities). Warlocks get more magical abillities like Fireballs, Hunters get abillities like Cloaking or reusable traps, and Titans get things like Overshields or thruster packs. Class Abillities are the biggest and simplest way to differentiate gameplay between the classes, traits add unneccessary complexity, and the four statistics we've seen (Shields, Agility, Energy, and Discipline) aren't enough to make a lasting impact between classes. As for Race Traits, there won't be any, they've confirmed that so far.
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  • Is there a way you can send me that link when you finish it? And I can see there are plenty of ways they could go about differentiating the classes, and just hope there is no super-powered class that will be annoying in pvp.

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  • I'll make a note :) And yes, I hope to see a healthy PvP scene, which is quite a challenge, as balancing PvP in a class based shooter is much more difficult.

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