I'm diggin' it
Like the idea, but with better implementations
Sucks as much as a ball-stick in matchmaking
They should have a wilderness for pvp and pve in the same location, but at a trade off for slightly higher chance of getting rare loot to offset the danger. For killing players it should work so that if you have killed 1-4 players in the last 3 days you get an orange icon next to your name, killed 5-8 players in 3 days should have a red icon next to your name, killling any more than 9 players result in a black icon next to your name and being put on a "wanted" list where killing said player will give a reward.