The market area isn't a bad idea, but I kind of like the Auction House more. It does lead to economic issues, but the marketplace is just... Hard to pull off. Maybe I'm just ancient, but did anyone here play Everquest 1? People sold through chat, and messages were flying by so quickly you couldn't even read a line before it left the chat box.
In other words, I'm Pro-Auction House, but only if executed correctly. Rift wasn't a huge success, but their auction system rocked. Auctioning was expensive. It made people want to sell by chat, so you found a strong balance of both, and if fees got inflated, you had to pay more gold if you posted something for more. I would love to see a strong, rigid, self-sustaining economy like that, that has emphasis on both types of sale.
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The only thing about the auction house is, I don't want to start seeing people taking advantage and flipping items and creating and overflow of credits. The game should be centered around going and acquiring these weapons through completing quests, dungeons, and other activities. The auction house takes the potential out of that by be able to sit in the lobby for 1 hour, snipe a bid, and sell it off for profit. I really don't want to see that in the game. It ruins the quality and experience for everyone.