Will say the thing that struck me the most was the poem and its references to the game. The Lair being the area of no fighting, which the City under the Traveler is. The Council sounds like the government system or thing that runs your so called guild, and the meeting of packs feels like you may clash with other guilds while on a mission, and how decisions could be made, whether one would rather have all the glory and plunder or will be willing to negotiate for and give some of the loot in response to getting their help, and not have to deal with a conflict. It also makes a point that if you betray the guild can hunt you down for breaking their law.
Now this makes me wonder if you can kill other players how is death managed in the game, do you lose your equipment etc, have to start from scratch or barely from scratch. Your revival will maybe act like a new game but same character.
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What if the factions had posses that would hunt down anyone who broke their rules. It would send a group of players after him for money or loot.
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Thats what i like.
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I hope the E3 demo gives us a better sense of gmaeplay mechanics such as what you mentioned with player supply and equipment.
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I do not know but the feeling i am getting with this game is that you may start playing alone but sooner or later guilds will become an important part of this game.