No, I don't want half baked destruction like in BF3, either go big, like in Red Faction: Guerrilla or BC2, or don't bother with it.
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Ya but it can't be a compleat lay destruct able environment or it would look like hell after five minutes.
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I know, so it should just be indestructible, if it is not meaningful destruction then it does not need to be in the game IMO.
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I'm thinking massive destruction but it goes away after a day or two.
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To me that would feel inorganic and almost dishonest in a supposedly evolving world, but the route of permanent destruction would be unfair to those who did not get to do destroying. I think things should not get destroyed unless it is some sort of plot thing that would have them be destroyed permanently.
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I see your point, any ideas on how to combine the two?
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Make planets destructible! just kidding... I don't know how to combine the two. Maybe some sort of degradation and reparation system?
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Sounds good to me.