This thread is inspired by another: view original post
[url=http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/touring-the-open-world-of-grand-theft-auto-v.aspx]Open World info[/url]
[url=http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/putting-your-personal-stamp-on-grand-theft-auto-v.aspx]Personalization[/url]
[url=http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/05/02/running-and-gunning-in-grand-theft-auto-v.aspx]Combat[/url]
[url=http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/05/02/the-art-of-the-heist-in-gta-v.aspx]Heists[/url]
[quote][b]World:[/b]
-Larger than RDR GTA 4 and GTA SA COMBINED!
-Animals (and hunting!)
-Dynamic events such as hitchhikers, broken down cars, and robberies
-Dynamic wounds
-Waves/water that acts more akin to AC3 than previous GTA titles
-Scuba gear + looting shipwrecks
-sharks!
-New episodes of Republican Space Rangers
-Ballas are confirmed to be back and on top
-rival gangs wont attack on sight they will need to be provoked
-^this^ however does not apply to cops who will be fired upon ON SIGHT (useful for evasion)[/quote]
[quote][b]Personalization[/b]
-improve skills for each character: Lung capacity, strength, shooting, stealth, flying, driving (subject to change)
-Skills improve similar to Skyrim (Skills improve as you use them / No "skill points")
-Haircuts,clothes, tatoos
-Pay and spray shops are now full blown custom shops
-tweak vehicle performance/aesthetics a la Midnight Club
-customize paint, rims, spoilers, grill, tint, even license plates
-Weapon customization: scopes, flashlights, silencers, laser sight, extended mags
-Rockstar has backed away from a previous statement Real Estate is now CONFIRMED: businesses, helipads, homes, garages, marinas
[/quote]
[quote][b]Combat: [/b]
-draws upon RDR, Max Payne 3, and GTA 4
-Each character has Unique Ability:
Michael: Bullet Time
Franklin: Slow Time while Driving
Trevor: Rage mode (2x damage given, less damage taken) + Unique melee
Skills are said to be "Limited resource" so long cool downs are to be expected
-3 aiming options: Hard Snap targeting, soft targeting, free aim
-Some cover is destructible
-Rockstar: " gunshot damage is now totally dynamic and specific to particular weapons as well."
-Regenerate up to 50% of health. Medkits to replenish the rest in combat.
-Various types of body armor[/quote]
[quote][b]Heists[/b]
-Five or Six "big" heists throughout story to support your habits
-You are given options on how to approach a heist (enter through roof? side door?)
-Choose whether to hire cheap or expensive specialists (you get what you pay for)
-sub-missions that set up the heists (steal and stash the getaway car, buy armor/masks etc.)
-jump between the multiple characters during heist (and missions) to perform different tasks
-"play tester fires a rocket with Trevor and switches immediately to Franklin. Before the rocket even reaches its intended destination, he's in full control of the new character."
[/quote]
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5 Replies in this Sub-ThreadAwesome. I'm only just getting into GTA now, to tell you the truth, and I'm amazed I didn't before.
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Yup. GTA IV wasn't a bad game, but the story was just lacking what it's predecessors had.
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Hey man... you see the part in the article about the ballas?
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