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Edited by SLAMt4stic: 5/2/2013 9:28:00 PM
7

Four new GTA V articles (Game Informer)

[url=http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/touring-the-open-world-of-grand-theft-auto-v.aspx]Open World info[/url] [url=http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/putting-your-personal-stamp-on-grand-theft-auto-v.aspx]Personalization[/url] [url=http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/05/02/running-and-gunning-in-grand-theft-auto-v.aspx]Combat[/url] [url=http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/05/02/the-art-of-the-heist-in-gta-v.aspx]Heists[/url] [quote][b]World:[/b] -Larger than RDR GTA 4 and GTA SA COMBINED! -Animals (and hunting!) -Dynamic events such as hitchhikers, broken down cars, and robberies -Dynamic wounds -Waves/water that acts more akin to AC3 than previous GTA titles -Scuba gear + looting shipwrecks -sharks! -New episodes of Republican Space Rangers -Ballas are confirmed to be back and on top -rival gangs wont attack on sight they will need to be provoked -^this^ however does not apply to cops who will be fired upon ON SIGHT (useful for evasion)[/quote] [quote][b]Personalization[/b] -improve skills for each character: Lung capacity, strength, shooting, stealth, flying, driving (subject to change) -Skills improve similar to Skyrim (Skills improve as you use them / No "skill points") -Haircuts,clothes, tatoos -Pay and spray shops are now full blown custom shops -tweak vehicle performance/aesthetics a la Midnight Club -customize paint, rims, spoilers, grill, tint, even license plates -Weapon customization: scopes, flashlights, silencers, laser sight, extended mags -Rockstar has backed away from a previous statement Real Estate is now CONFIRMED: businesses, helipads, homes, garages, marinas [/quote] [quote][b]Combat: [/b] -draws upon RDR, Max Payne 3, and GTA 4 -Each character has Unique Ability: Michael: Bullet Time Franklin: Slow Time while Driving Trevor: Rage mode (2x damage given, less damage taken) + Unique melee Skills are said to be "Limited resource" so long cool downs are to be expected -3 aiming options: Hard Snap targeting, soft targeting, free aim -Some cover is destructible -Rockstar: " gunshot damage is now totally dynamic and specific to particular weapons as well." -Regenerate up to 50% of health. Medkits to replenish the rest in combat. -Various types of body armor[/quote] [quote][b]Heists[/b] -Five or Six "big" heists throughout story to support your habits -You are given options on how to approach a heist (enter through roof? side door?) -Choose whether to hire cheap or expensive specialists (you get what you pay for) -sub-missions that set up the heists (steal and stash the getaway car, buy armor/masks etc.) -jump between the multiple characters during heist (and missions) to perform different tasks -"play tester fires a rocket with Trevor and switches immediately to Franklin. Before the rocket even reaches its intended destination, he's in full control of the new character." [/quote]
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