So I was having this conversation with my friends the other day. We were talking about the Mass Effect 3 ending, which they have never played (they primarily play CoD or FIFA) and they said they didn't see why people cared about the terrible ending so much that the developers improved it, using the Matrix 3 as an example of an ending not being improved on. I was saying how it screwed over gamers who had invested 5 years into the storyline, and they said that nobody cares about storylines anyway, as multiplayer is what makes games successful. I said that Skyrim was successful on its own, with their response being that Skyrim was made to be single player. It seems that they don't really have any idea what they're talking about.
What do you think?
Discuss the statement in the title.
EDIT: Sorry about the shit poll options. 'Yes' if you agree with the statement, 'No' if you disagree.
EDIT: Altered the statement.
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1 ReplyEdited by Hylebos: 4/21/2013 3:34:00 PMUltimately, the only thing that is important to a game is the experience that the game is designed to create. If the game doesn't need an elaborate story to bring its experience to life, then that's entirely okay. Tetris doesn't really have a story. Most Mario games don't need much else than a brief "Oh no the Princess got kidnapped again!" premise to get it's ball rolling (the Paper Mario series being a strong exception to this). But if your game is trying to have an interesting story, then yes, Storyline absolutely matters. Not every gamer places value on it, which is entirely fine, but the way I figure it, if you're going to try to have a story, why the hell would you screw it up? Your friends are probably uncultured brutes who haven't experienced a game with an engaging story, so really you can't blame them.