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Edited by DeeJ: 4/16/2013 7:37:19 PM
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[quote]Before there were rules to be broken...[/quote] It is my sincerest hope that our new game will give you more sustainable reasons to belong to groups. It's a shame that our old forum structure drove you into deeper corners of the site in the interest of the freedom to express yourselves. We saw that as a shortcoming, and we changed it. The dialogue is more complicated socially here now, but you all have the power to design the Bungie Community in your own image. I have paid a lot of attention to groups of gamers and what makes them successful, and not just as your loyal servant. As a gamer who first started to get organized in Halo 2, I have seen many groups rise and fall for a number of reasons. Games change. Hairstyles change. Seasons change. As much of a threat that change poses to a group, the sure killer is no change at all, as members evolve to embrace other hobbies. The most successful groups I have seen embrace a niche. In most cases, they like the same game - and they appreciate the same aspects of it. In recent history, the [url=http://www.bungie.net/7_Art-and-Stuff/en-us/Groups/Detail?groupId=39813]Art and Stuff[/url] group is a great example of people uniting around a common interest. They certainly didn't invent the notion of fan art appreciation, but they have the initiative right now. Can they go the distance? That's up to their leadership to keep their interactions interesting, and up to us to keep them inspired. Time will tell. Maintaining a healthy group is hard work. You need a dedicated staff, a solid membership core to drive momentum, and a sustainable reason for being. While it's regrettable that groups that were created to skirt forum rules have taken a hit, it was by design that you all have more freedom to explore your destiny among the general population. Above all else, groups are about relationships with a smaller sampling of the community. If those relationships are strong, the group has a better chance of enduring. That's been my experience, at least.
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  • *ObligatoryDestinyQuestion* So are you implying that Destiny will promote clan based (or at least group based) structure? What I've found is that while it's nice to have groups open, it's lost a lot of their appeal as well. I never had to use them for the purpose of evading a ban (Seeing as I've never been banned), but their was a sort of nice touch of a community within a community. You mentioned a walled garden and being driven into a corner. Despite the fact some people misused them for things such as ban-evasions, they were nice as a sort of escape. Sometimes it was nice to just get away from B.net's main forums. (Not that their was anything wrong with them, but a change of pace was nice.) What made Private Groups special was that each had their own flair, or you could call it character. Sure the openness now is great for groups such as the Community Carnage, but it ended the point of being in a private group. It was a community within a community. Now it just feels like most of them are pointless since they are blended with the mains. It like having a box drawn on a piece of paper, then drawing another line and sectioning off one corner. I made use of this corner, and it was nice. Sure, you can blend the line sectioning off the corner, or even erase it completely so that the rest of the people in the box can go check it out. But it makes you wonder, if you just erase the line, is it really worth being in a group? Groups offered up a change of pace. I can get the same experience in any group now that I can get in the mains. Features such as group ranks helped make it a little world all of its own. People could come and go as they wished, but the line was always there. Groups are not made to experience the general population. If we wanted that, we would just go join the mains. They're already there for us to enjoy. They were used as you said, our own little walled garden. It was our world. People could come and go, but it was our world.

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