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4/10/2013 10:14:57 AM
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Duel wielding bolt shots? Count me out.
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  • Edited by Bistromathics: 4/10/2013 9:42:56 PM
    Hi Gnome Scat, I know some of the things weren't clear. The secondary fire would take down shields like the Maulers from Halo 3, and you also can't spawn with them, so I feel this an improvement over the current Boltshot in Halo 4.

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  • Ok. You have some interesting ideas, by the way. Although I do disagree with keeping loadouts; They should be dropped down to only Armor Abilities and Armor Mods (like AA Efficiency, for example), but have weapons and grenades removed; Plasma Pistols and Stickies from spawn really ruin vehicular gameplay.

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  • I see what you mean. But I kind of have a compromise there. You can spawn with a primary weapon, but you can't choose your secondary or grenade. So nobody can start with a Plasma Grenade or Plasma Pistol. I agree that they ruin vehicular gameplay and I really don't know why they were added. I would like to cut out loadouts or cut then down even more, but I think picking a starting weapon is a core part of what new gamers want.

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  • It could work. I do worry about the Needle Rifle, though, since it has 21-ish rounds and can do the supercombine.

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  • Yeah that's true. Now that there's no bloom too, it's definitely going to need rebalancing. I was looking for a counterpart to the BR, and I thought the auto-fire would be an interesting addition.

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