What powers would you like to see for the Warlock? I mean being a Space Wizard you are obviously going to have some sort of powers, right.
Here's what I'd like:
[quote]Health Drain: Drains an enemy's health and heals you.
Mind Control: Enemies are placed under your control for a short amount of time
Summon Guardian: Summon a creature to fight for you
Telekentic Grip: Pick up an enemy and throw him to deal damage
Energy Blast: Fire a concentrated beam of energy directly ahead[/quote]
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Edited by externalmemory: 4/7/2013 11:23:22 AMI feel like, given the Warlock's seeming reliance on offensive powers, having a Heal would make sense; it's a kind of situational tradeoff. If it draws from the same cooldown or energy reserves as different powers likely would, I wouldn't imagine it as a kind of regen field that you throw down that lasts a given amount of time, or a spell that casts out a field that heals the first person to walk into it. Instead, it simply works; you cast it, and whichever ally in your party nearest death instantly recovers or quickly regens an appropriate amount of health/armor/shielding, whatever the main damage system may be. It could be limited to a certain range, but the idea is it doesn't need to be aimed. The balancing factor would be you're giving up your energy/cooldown for that period to help an ally. I've seen that all the classes seem to be able to wield what looks like automatic weapons, but haven't they mentioned something about Warlocks wielding shotguns, too? In that case, I could imagine that this weaker mid-range fully automatic weapon (one needs you to focus a sort of DPS beam rather than pull off high-damage individual shots) becoming more effective with a power that lets you manipulate an enemy's position, but I don't know how fairly that power would play in PvP; maybe as a stun that you have to actually charge up and aim, that pushes a target or targets back/down, but that would be on a cooldown so you can't spam it and have to aim it carefully. You could then either close the distance to get into shotgun range, or melt them from farther away with a full-auto weapon while they're briefly stuck out of cover.