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Edited by LugDubh: 4/4/2013 11:46:30 AM
13

New Destiny Article. 4/4/13

As per the tile. Post GDC panel interview with Joe Staten and Chris Barrett.

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  • Edited by Hylebos: 4/4/2013 3:11:34 PM
    [quote][b]Chris Barrett:[/b] When we were talking about how that process would work and the choices the players would have, we knew if we gave somebody a choice and then betrayed that choice later down the road, that would be bad. We wanted players to just go on gut. What do they like the look of? What sounds cool to them? And not betray that in any way. We don't want to make something where a character plays very differently, or isn't what they thought what they were getting. That tied in to that process. We want to give people whatever they want to play in that world and not have any negative side effects. [b]Joe Staten:[/b] Making it up front and quick and largely emotional, and nothing that's going to, later down the line, make you feel like you made the wrong choice. You're going to make this gut emotional choice: 'I'm going to look at that robot and I'm going to look at that more exotic space elf and I'm going to look at that human and I like... robot.' It's like, bam. I'm going to be a robot. And there's nothing about being a robot that's going to play any different from the other two. We want to make it immediate and quick and gut, for sure when it comes to race, and then make sure we don't screw you down the line. [b]Chris Barrett:[/b] We didn't want to give a plus eight bonus or whatever it is, that people are going to be like, 'Oh, I made the wrong choice! I've got to start over.' That always sucks.[/quote]Yeah, that's enough confirmation for me, Races don't have an impact on gameplay.

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