I have wanted this to be in more games for a while. I would like too have to speak quietly or not at all to my team if the enemy could hear me. It would give a sense of realism to the game that has so far only been to the extent of moving slowly and staying low. Unless our helmets have soundproofing abilities I think this could be a great addition to Destiny. One major use for it could be to distract and lure enemies away from one another and separate them to make them weaker. They are many tactical advantages to it as well as a few hindrances but I am sure Bungie could balance it properly enough so that if your "dog" barked it wouldn't count. If something registered to the mic as "whisper quiet" (far off sounds reach that volume on mics) then the enemy wouldn't hear it. Other volumes would only be detected depending on your proximity to the foe. This of course depends on the hardware more than the software.
Edit: One thing I should clarify is that it probably wouldn't have any effect if you were in party chat.
Here is what someone just posted that I think would also be a good idea.
[quote]I love this idea!
Here's the best way to do it: You create two types of voice chat: Radio Feed and Normal Feed. Radio Feed makes your voice undetectable to enemies, and Bungie could put a cool filter on your voice to make it sound like you are speaking from inside your helmet to a teammate's helmet. Normal Feed would be you speaking with the silencing properties of your helmet disengaged, so enemies can hear you and you have a proximity voice with no filtering. (Maybe you even take your helmet off when you switch to this mode.) That way everybody gets what they want. If you want to use strategy with voice to lure enemies, you can. If you just wanna chat and play casually, you can. This way both ideas can be implemented and the game's immersion is intact. I also like the idea of taunts for enemies, as well.
Thoughts, gentleman?[/quote]
Edit: I noticed The Division did something like this but it wasn't proximity as far as I'm aware.
Ad astra.
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1 ReplyI will say that I miss prox chat in Halo 2. Being able to communicate with the other team had a certain novelty to it. It is nice to hear out new and differenct concepts but when it comes to application, I'm not sure this has teeth. Practically, it would have always be on or always be off. This would require a menu option or a button press which would more than likely take away from the experience. Now that I'm thinking about it, what happened to loud footsteps being enough to lure enemies? Or magic? Or a punch to the face? Your argurment for filtering would be limited to decible levels (loudness) since it is all that the current tech would reasonably be able to do. I don't believe I have ever had that grace over XBL. I really wish some people would locate the mute button before they sneeze, burp or yell for some cheesy poofs into the mic. The issues that I have personally encountered are ambient/background noise, noise from the game/application, and other people talking in the room. You might try to argue that each of these could be the same thing, but I want you to consider some specifics. Ambient noise could be a fan or A/C. I'm convinced my brother in law sits under [url=http://technabob.com/blog/wp-content/uploads/2009/05/baf-1.jpg]this[/url], or even has his setup in one of [url=http://farm1.staticflickr.com/62/154114932_fe0868ecb2.jpg]these[/url]. The noise is constant. I usually ask him to mute himself or turn down the jet engine. This would be heard over prox. Sound from the application or game is my most frustrating foe. I have had an application tell itself what to do from what was said in the show I was watching (which was the wrong voice command so I was doubly disappointed). I run into another issue when I'm watching streaming video through an application and I have to talk over the people talking on the show for it to listen. I feel like throwing my controller that I obviously am not holding at the time which is even more frustrating that I can't do something that I wouldn't anyways. Even worse yet, players that play their sound system high enough that I hear their character breathing. The potential for reverb in prox is apparent. Most importantly, other people will ruin your day for there own amusement or by accident. I believe the only argument I need is someone learning FUS RO DAH that isn't you and in the room while you try to convince the guards that you had nothing to do with the arrow to their other knee. Also spouses, babies, pets roommates, parents, etc. Unless you have a perfect gaming room that nobody talks or enters, then you will likely have some sort of interaction that can be heard. I think you have a fun idea but there are easier ways to accomplish the same result of luring enemies. But so you know, I would use the junk out of prox chat against enemies. Sadly, I would likely resort to 'The Departed'-esque taunting and just shame myself.