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3/11/2013 5:37:23 AM
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I think it would be cool if you could walk around your ship in a fashion similar to Pirates of the Caribbean online. Basically, you could explore your ship while still sailing in the overworld ocean.
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  • From Kotaku: "Though Bungie didn't go into specifics, it sounds like there will be vehicles and customizable space ships at your disposal. [b]In fact, your space ship even sounds like a mobile home of sorts, carrying your spoils of war.[/b] Scoring points in competitive multiplayer rounds can get you enough of whatever currency system is in place in this economy to buy a glamorous space ship (or maybe you score other players' pink slips, Bungie didn't say exactly how the process goes down). Or you can earn ships through picking up bounties." Sounds like you will be able to. I want this kind of feature too, as opposed to how the Saber worked in Reach. Storing your spoils on your ship, as well as upgrading its appearance and facilities, sounds like an opportunity too good to pass up for Bungie. However, it would also be cool to have this feature in combat. While the pilot tries to avoid shots and the gunners return fire, players manning other stations could boost the capabilities of weapons, shields and the engine, or just fight fires and plug holes in the hull (FTL: Faster Than Light is a 2D PC game that focuses on ship-to-ship combat, and you can assign crewmembers to perform different tasks like I described above). Boarding would add another dimension to this, as you would need crewmembers to fight boarders from other ships, or alternatively, you could EMP and then board an enemy ship, slaughter the occupants, and take the ship and all its spoils undamaged. Of course, to balance this out, the facility for boarding would require a fairly advanced ship and the separate purchase of boarding technology. Escape pods would be interesting too, allowing players to escape alive from what would otherwise have been total destruction.

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  • This sounds awesome. Also it would be nice if a hullbreach would create a vacuum so you would have to close all the doors to that room plus it would be a nice way of emptying a ship of its crew (insert evil laughter). Also it would be nice if you could send out distress signals. This would also open up SO many cool scenarios like in "The Mona Lisa" and Aliens.

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  • Hull breaches and vacuums are also a feature of the much-referenced FTL. There is also an oxygen production module, which, if destroyed, must be repaired quickly if you don't want your entire crew suffocating. Another feature is the use of airlocks, meaning that if there is a hull breach, the vacuum is restricted to that section of the ship. Also, fires on the ship consume oxygen and damage crewmembers and ship modules. All of these features could sit comfortably in Destiny. If they were implemented, distress signals would be more of an automatic thing for players. Comms could be a destructible module on enemy ships that have to be targeted if you don't want your skirmish turning into a full-scale space firefight.

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  • I really love the potential with this idea! Customizing your character is cool and everything, but landing your brand spanking new, badass ship in your faction docking bay would just be incredible.... Man I'm excited for GDC!

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  • [quote]Boarding would add another dimension to this, as you would need crewmembers to fight boarders from other ships, or alternatively, you could EMP and then board an enemy ship, slaughter the occupants, and take the ship and all its spoils undamaged.[/quote] In POTCO, you had to use grappling hooks, so a Sci Fi tracking beam would be nice instead.

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  • Edited by NotMoreZombies: 3/11/2013 5:47:29 PM
    There could be a number of ways to go about boarding, I guess. In FTL there was only a teleporter, but there is a near-infinite number of alternatives for Destiny. Using cutting tools/your ship's guns to create openings in the enemy ship's hull for individual boarders in spacesuits or a squad packed onto a boarding vessel is a possibility, as is damaging/hacking specific ship facilities causing airlocks/escape pod stations to open, allowing easy access to the interior of the enemy ship. A lot of it depends on the size of the ships though. In FTL they were pretty small, so blasting a hole in the hull would have been pretty drastic.

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  • Not sure how boarding would work, unless you were at a stand still... The idea is sweet I just have a hard time imagining it.

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  • Edited by NotMoreZombies: 3/12/2013 12:37:46 AM
    What do you mean? Why would combat have to stop for there to be boarding? While the combat is going on, boarders could enter the enemy vessel in any of the ways described above and wreak havoc inside the enemy ship. EDIT: If it addresses your point of "at a stand still", then maybe you would have to damage the ships engines to stop it before getting boarders on in spacesuits or in boarding craft, but it wouldn't stop teleportation.

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