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2/20/2013 2:34:48 AM
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I think Skyrim has the best progression system and I think you should work work towards class specific specializations. Example, a hunter could become a full on Sniper, a saboteur who relies on preemptive thinking and ambushes, an infiltrator who relies on stealth and hit-and-run tactics, or an assassin who specializes in attacking a singular enemy with great damage. I think there should be no perks and that abilities should be based on the equipment used. If you wanted a active camo type ability you would have to use a piece of armor that achieves that effect. Specializations would give you passive boosts like a Sniper would have increased critical point damage, a saboteur would have a bonus suprise attack damage, an assassin would have increased damage when focused on a single tareget, and an infiltrator would have increased stealth.
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  • I don't really like the idea of crit point or surprise attack damage in a FPS, but I could go for some energy customization in between shields and equipment. Like weaker shields give more power to the jet pack or visa versa. Im kinda tired knowing how many hits it takes with certain weapons to lower shield then get the headshot.

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  • I don't so much mind the other ideas as much, but the different damage boosts or other stat boosts (better accuracy, etc) would break it for me. It then becomes "How can we make this gun useless to anyone but a Hunter with the correct skill progression", or "This grenade launcher is perfectly balanced among all classes. Except for a Titan. Titans kill everything in sight with it."

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