I think whatever skill system component Bungie puts in the game will be far too simple to analogate to a tree. Their comments about being accessible imply something extremely simple, staying away from a deeply involved skill system.
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I read in the IGN article on the 7 pillars of Bungie games that they try to make it so novices aren't discouraged, but at the same time catering to those more familiar with a game. I hope ,for the very least, a Borderlands-style talent tree will be present in the game. If I were to really shoot for the moon, I'd hope for Skyrim-style, although I do like how some talents in Borderlands can really change the game, whereas Skyrim really just improves already existing game elements.
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Edited by Dylan: 2/19/2013 10:22:54 PMI could be wrong as they haven't really described anything in great detail, but I think even a Borderlands-teir skill system is way more complicated than what Bungie seems to be aiming for. Another important quote to keep in mind is this: [quote]"Destiny knows you're tired, impatient, and distracted[...]. [Players] don't want to work hard, they don't want to read, they don't want to go on the internet to figure out our bullshit. […] So our core experience has to be delivered as simply and directly as possible." —Jason Jones[/quote] If he's serious about that, any skill system in the game would have to stay very basic, especially considering that they aren't billing this as a role-playing game. If they want to recapture the entirety of their Halo audience and much more (including Call of Duty players), it would actually be pretty stupid to have a complicated skill system. As much as I like games like that, I just don't get the feeling that's what [i]Destiny[/i] is.
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I'm a hardcore COD player. COD is the best selling video game ever (except the mario franchise). I want this game to blow COD away because i'm sooooo tired of it. Also losing my stats and having to restart every year with a new game is kind of annoying... I really want a combo of WOW and COD. but I want skyrim & mass effect customization, on steroids. But what I really want? to be able to shoot someone and they die - instead of - oh i shot that guy, he only even knows where i am because my bullet went through him. but he slowly turns around, while im still shooting him, and one shots me. ugh. of course this is just the PvP aspect...
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Just a little correction. While Mario is indeed the greatest selling franchise ever, there are a number of other franchises that have outsold Call of Duty as well. These include Pokemon, the Wii mini-game series, Sims, Tetris, FIFA games, Final Fantasy, and Grand Theft Auto. That's an insignificant correction though, as you acctually make a good point. Whatever [i]Destiny[/i] is, if it's too little like an action based shooter, and too much like a tradition RPG, Bungie is going to lose a number of people. Probably a high number of people. And it will be even more important to avoid that in any competitive player-versus-player mode. I personally, would enjoy a stats heavy game, but I think they would be limiting [i]Destiny[/i]'s mass appeal with too involved a style of game.
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Edited by Unisaur 64: 2/19/2013 11:26:08 PMFor all intensive purposes, Borderlands was my first experience with an RPG/any elements of RPGs. I thought the skill trees in it were very straight-forward, so I'm worried when you say that Bungie will probably make an even simpler one. What will it be like ? Has any game ever done a simple skill tree before, or will Bungie be the first ? Will it actually be fun for people who already have experience with certain RPGs ? If you were to consider perks as skills part of a fairly basic skill tree, a Borderlands-style skill tree might not be as complicated as it might seem.
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I'm sure many people would be fine with a system like Borderland's, but many wouldn't be for two simple reasons. 1) Frankly, many people just aren't that smart. There really are people that simply can't play a game like that. I have a friend who was special-ed throughout school. He loves Halo and horror games and can play them well. I showed him Fallout 3 and he simple could not handle it at all. He found it impossible and boring, which is the other reason. 2) Some people (probably the majority honestly) just find games like that boring, even some intelligent people. They "just want to play!" They aren't interested in numbers games or crafting immaginary people. Give these people too many stats to work with and they are simply gone. I'd argue the majority of the people who played Halo were like this.
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Maybe Bungie could hide the stats by simplifying the descriptions of each skill, and have an option to show them. I don't know. There has to be a way that Bungie can do both !