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#Halo

8/12/2007 5:09:41 AM
1295

Crosshair Position In Halo 3

Ok I would like to hear an explanation from Bungie's UI designer, of why the crosshair is located below the center of the screen, and why they changed this for Halo 2 and 3. And why there has been almost no complaints about it. And if your opinion is "it doesn't bother me", don't post that, because logically you woudn't be bothered by it in the center. If someone has a good reason to justify this, please post, as I have yet to find one, other than it being annoying. And saying "because thats how it was in Halo 2" isn't an awnser either, I want to know why this was done originally. Example of the situation. Here is a picture of what I'm taking about to the people who didn't "Notice" it. [url]http://img364.imageshack.us/img364/5640/h3e307fp01ka9.jpg[/url] Also, its not because of the gun pointing there, the guns are modeled to point at the crosshair, not the other way around. Bungie originally had the AR model pointing to the middle of the screen. [url]http://img481.imageshack.us/my.php?image=crosshairmiddlelo8.jpg[/url] I now intend to keep this thread going until I either get a response from Bungie, on why the crosshair is there, or the shear quantity of some of you posting immature responses gets this thread locked. Another thing, I love Halo, I'm NOT trying to hurt it in any way. This is about Constructive Criticism. EDIT: Ok since this topic got ressurected, I might aswell throw up another example of a situation where having the crosshair in the middle is more natural. [url]http://media.1up.com/media?id=3379465&type=lg[/url] Now look at the brute on the ledge there, and note everything gonig on below him. Now if you where playing the game, you naturally look towards the center of the screen, so you see the brute directly in the middle. Now imagine there is also a few more enemies comming up that space between the 2 rocks at the bottom of your screen. Let's say you pull out your BR and try to headshot the Brute. If it was in the middle, your already seeing what you would see if you where to shoot him right away. But since your crosshair is lower now, you have to look up even more, seeing more jungle top, and less below you, and could potentially miss any enemies sneaking up that pass. Another example, [url]http://www.1up.com/do/slideshow?pager.offset=0&mt=0&cId=3144308&mId=3379464[/url] Heres the scenario, you just came around a rock and came face to face with this baddy, now with the crooshair in the middle, your already at perfect headshot level, and he dies. But with the current crosshair level ,your just slightly below headhsot level, and have to quickly look up, potentially dieing. 2 examples where it is more natural to have the crosshair, where you naturally look, the center of the screen. Besdies the real reason I thought of is the melee lunge. Now that the game makes your melees hit for you, if your crosshair was at an upwards angle, you would fly upwards when you hit B to melee, potentially flying off the enemy. Now that your gun, and your aimer are at perfect level, you auto melee straight instead of at an upwards level. Yet again another problem caused by the melee lunge system. So far its killed fall damage(melee lunging with fall damage caused death), and now centered crosshairs. And another thing, if all you guys hate centered crosshairs, then why in third person do you have the crosshair, in dead center. All your reasoning to prove why being below center should therefore be even more applicable to why it should be below center for third person, especially since you see more masterchief, and less sky with it in the middle. This next part is for all you "realism" lovers. In real life, when you want to shoot something, you look at it with the "center" of your vision. You then adjust your gun, so that it hits your target. You don't find something in the center of your vision, then move your whole body up so your guns barrel is aligned to the target, yet your center of vision is 5 feet above where your target is. Another thing, when you shoulder a gun, you point it at an upwards angle(varying degree to where your target is) and you align it to your center of vision. Now heres my realism argument to all you guys. This is to everyone who say "zomg you dont hold the gun right next to your head" Well this is for you. Explain to me then, how the masterchief can see his shoulder stock in first person. [url]http://www.bungie.net/images/Games/Halo3/Screenshots/H3_E307_FP01.jpg[/url] That would mean the gun, is right next to his head. And all of you are saying its not, are therefor immediatly wrong. The more realistic view of a shouldered weapon is this. [url]http://www.emunova.net/img/tests/938.jpg[/url]. Because, your head is actually above your shoulders. Now I'll explain this for you, the reason Masterchief can see his shoulder stock IS becasue his gun is right next to his head. [url]http://www.bungie.net/images/Games/Halo3/Screenshots/H3_E307_FP01.jpg[/url] And therefor, he does have the gun next to his head, and therefor your argument that the crosshair can't be in the middle of his vision because the gun isn't next to his head is mute. Normal people in real life, look at what there going to shoot, and then adjust the gun accordingly. Unless theres some of you here that actually look above your target while aiming with your lower peripheral vision. And just to add again to all those people who think I'm a Halo hater, I'm probably 5 times the fanboy they are, combined. I care so much, that I will pick at every little detail(you name it, I've mentioned it), because I'm a perfectionist. And again, this mainly goes out to Bungie, simply asking as to why, this "design choice", was made, and how in there eyes, it benefits the game. [Edited on 09.02.2007 3:15 AM PDT] [Edited on 09.02.2007 3:49 AM PDT]
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  • [quote][b]Posted by:[/b] General Anubis I imagine that it is probably to add a bit of realism into actual gun positioning, the way the gun is held makes it more realistic for the reticule to be slightly lower than the center. And really I don't think it gives an advantage to people on higher ground, but then again it might be just for that reason. After all, in real life, having the higher ground in a firefight [i]does[/i] grant at least a little advantage.[/quote] I kinda see a point there. RL you lower your gun a bit so you can see the enemys face and if they are holding anything if your guns in your face all the time you may miss something. Since someone may do that ingame they just lowerd the sight so you could still see above and below with a clear veiw at eye level. Really though it would be nice if we could choose that for ourselfs instead of bungie making doing there normal stupid stuff aka maps are to big to be exciting like midship lockout and warlock sorta. Midship was almost perfection. Side of map ment nothing and gameplay was chaos and perfect order at the same time. Sanctuary the cover was different for the rocks and so was snipe jump up. WE DO NOT NEED ART IN MP WE NEED PERFECT SYMETRY if thats the map they are making. Midship symetry is good as long as you playtest for balance. Warlocks perfect symetry makes for a less interesting game the attacks are always the same and the camping is just lame.

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