Yes, it just wouldn't be the same without a bit of melodrama from you, would it?
Examples:
[quote]All of this combines to make Halo 4 one of the most disappointing releases [b]of all time[/b].[/quote]
[quote]out sourcing 95% of the actual work for the game[/quote]
No. Halo 4 performed extremely well with critics and has picked up numerous awards, people love it and people hate it - the same as it has been with every game in the world. The same as it has been with every [i]Halo[/i] game in the world.
Granted, Halo 4 is held back from greatness by being rough around the edges, and things like the removal of previous features and lack of a working File Share system come as a major disappointment - but, in time, these things can be fixed. They can't just click their fingers and have every problem resolved, it takes [i]time[/i] to collect data, find a solution to problems, and implement it. This runs the risk of opening up other problems, and the whole cycle starts anew.
It's the murky reality of sustaining an online experience, and it helps nobody when people like you start being zealous in melodramatically calling Halo 4 one of the biggest disappointments of all time. It's simply not true. What's the best thing to do? Identify the problems with the game and present them to the developers in a way without acting like an entitled or facetious little shit, in time improvements will come and it's up to you as the player to either sit back and stop playing, or move on and continue to play because you can still enjoy the experience it offers.
Yes, hopefully they do learn their lessons over at 343i and Microsoft over the missteps they've made - as Frankie has admitted, there there have been many, but it doesn't compromise the pride they have in their work, and it shouldn't compromise their pride because the seeds they sowed over their 4 year labour have finally bore fruit. Admitting you've made errors is the first step to working to overcome them, which is what Frankie has said they are working on. As players, we can only sit back and wait for those changes to be implemented - just over 1 month, as a new Title Update is coming at the end of February.
Whining, making petty insults, and just plain making things up at people who have devoted years of their lives to a project isn't going to get any complainer listened to or respected.
There are [i]some[/i] people who still need to learn that.
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It's sad, but everything that happened with Halo 4 so far was pretty much predictable.
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Bah, -blam!- the critics. They only pay attention to the story and flashy bs. Under all that aesthetic touch lies... Halol.
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Yet we have presented them the issues, they know of the issues, even on top of the issues launch features are still missing. It's pathetic. It's not whining to want a feature that was promise at launch to be active 3 months in.
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It's something they've clearly saying they're working on. It's not ideal at all that this should be going on, it's not ideal that the multiplayer feels more like a beta right now, but they've clearly acknowledged this and are working on improving the game. You're absolutely right - it's not whining to [i]want[/i] a feature in the game at all. But when you start droning on about it in a manner which screams "I am entitled to this", then it becomes whining. [quote]a feature that was promise at launch to be active 3 months in.[/quote] Don't know what exactly you're referring to here, but the game has been out for 2 months... That gives them another month before the "3 month" timetable is up, and funnily enough they've got the Title Update scheduled for next month.
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They can acknowledge it all they want. Until they actually show, or do something, it doesn't mean diddly. Not to mention the fact that the game in general is just a stripped down Reach with better graphics.
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Thank you for proving my point. You're among a group of people who expect them to just click their fingers and resolve any problems. It doesn't work like that. They have to identify the problems, which is the role the community plays, find different ways of solving these problems, find ways of solving these problems [i]without[/i] opening up new ones, find ways of implementing it into the game, then actually implement it. It's a long, and likely torturous, process that developers have to go through to keep sustain their online features. The latter part of your comment is the same blanket statement people have been saying since Halo 2, and against practically [i]every[/i] sequel in history.
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File browser isn't a problem. It wasn't ready and they shouldn't have shipped. Period. The obvious bugs such as being able to get behind rocks (I accidentally did this several times throughout the campaign just by playing normally), or the broken AI are visible by just one playthrough of the campaign. There is no excuse for that shipping. As for the comments about the game, no, you're an idiot quoting a broken argument. Halo 4 is using the Reach engine. Halo 4 removed many game modes and customization options from Reach. Halo 4 is therefor Halo Reach stripped down with better graphics.