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#Halo

8/18/2005 12:54:39 AM
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Whats Missing in Halo 2's Campaign. A Detailed Analysis

Okay so I just finished playing The Maw, completing Halo CE for th 20th time. I realized then that I had only played through Halo 2 twice, once on normal and once on legendary.I also realized that Halo CE was way more fun in single-player than Halo 2 ever was. I then asked myself, WHY ? I came up with these reasons. - The weapons are much more satisfying in Halo CE. The AR had this awesome blend of noise, muzzle fire, and melee animation to keep me using it even though it was highly ineffective in legendary. All the weapons in Halo CE were just awesomely fun to use. The explosion and screen shake effect you get from firing a rocket is awesome. Also, the granades in Halo CE look and are so much more powerful, it was so much fun to toss a frag in a group of grunts, and watch the immense explosion followed by the chain reaction of grenade explosions that followed killing everything in its blast radius. That made me feel like a badass. The plasma weapons fired with more oomph too. Another thing, the chaingun turret on the hog, in Halo CE was just so much more powerful looking and feeling as it rattled the controller. The sound was so much better too. The turrets in Halo 2 sound like popcorn popping. I can't explain it but melee looked more realistic in Halo CE, it looks too artificial now. -The Flood was much more fun to fight in Halo CE, they actually came in swarms. In Halo 2 you never fight more than 6 at a time. I remember in Halo CE how there were moments when you were being swarmed by flood, and you kept looking at your shotgun ammo counter as you used shell after shell, and desperation started to set in because your ammo was beginning to run out, and you started to reload but the onslaught wouldn't stop so you interrupted reloading and started shooting again. Moments like these were priceless with off the chart excitement levels, especially with a friend. - A level like The Maw, Period. -The opening Sequence in the silent Cartagrapher. To give Halo 2 credit, the Scarab Chase was awesome, Almost reaching The Maw level of excitement. (Nothing Can reaching the Warthog Run's level of excitement, NOTHING). -Im sure there's more things you guys have.
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  • Because they improved the graphics by so much in Halo 2 they couldnt have as many flood on screen at once. There were just too many polygons. The reason there werent a ton of metal structures was because Bungie wanted to make the rings look as old as they are (100,000 years by the way). A mistake in my opinion but it does make sense. The levels just werent as big as the ones in Halo CE. I think what really won me over with that games was AOTCR. Those titanic walls were just so awesome looking and the snow falling down just set the perfect enviroment. Halo 2 had plenty of great things but it's the little things that bug me the most. the punch was just way to weak in campaign. I wish they had fixed that like they did for the multiplayer. Also the fact that an elite could kill you in one god damn punch was infuriating (on Heroic/legendary). I hated how a blue elite in a ghost would take one rocket to kill when an ultra elite could take up to four F***ing rockets. It doesnt make sense. I wish there were more enemies at time but that wasnt really bungies fault. The hardware wouldn't have been able to handle it. Still, Halo CE's campaign was a lot better in my opinion.

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