I've been doing a lot of testing on various builds in the game and I've started to notice a lot of bugs/issues/inconsistencies with the new ammo system introduced in Edge of Fate.
Each video I attach here will have a more in depth description on the "issues" and I really think Bungie should investigate the ammo system a bit especially from a Sandbox team perspective as good ammo economy entirely makes or breaks builds. I will now list a small summary for each video, which will be followed by the appropriate video link.
Buried Bloodline's issues are that it receives a super low amount of ammo given it's total reserves, enhanced bricks don't affect ammo given, and a void scavenger just gives +1 extra ammo which seems really low.
[url=https://www.youtube.com/watch?v=UuKJhzz782Q]Buried Bloodline Vid[/url]
Rocket Pulses are pretty difficult to describe but they have a lot of weird interactions in double special environments. If you use two Rocket Pulses, both receive full ammo from ammo bricks every single time. If you use one rocket pulse, one other special weapon, the rocket pulse always receives full ammo from a brick, while the other special weapon is always halved.
[url=https://www.youtube.com/watch?v=LVMBLXa9L3w]Rocket Pulses[/url]
Finally, Heat weapons just have a visual bug it seems where picking up ammo does not show how much ammo you received. Normal special weapons show you +x ammo to the right of the guns icon, while heat specials do not.
[url=https://www.youtube.com/watch?v=sTSXXCq67mw]Special Heat Weapons[/url]
English
#Help
-
Hello there, Thank you for your detailed report on these three issues you experience. At this time, we have taken note of your report. We will be sure to look into the underlying cause of these particular issues. Thanks again for letting us know about them!