I agree. We should not have to push 15 different buttons just to kill one guy, and I’m not talking about the boss. I don’t like fighting games because of all the button combos necessary to play, that is why I choose shooters. They give me the entertainment I’m looking for with engagement, but without having to rely heavily on button combinations to perform certain ability strikes. They’re turning this game into something where a player has to remember to switch to multiple guns, or check your abilities to see if they’re charged, or check the super to see if it’s ready. They’ve moved away from just engaging with the enemy and pulling out those things when necessary, not every other second in order to just pass a section of a level. Now to make matters even more challenging, they have this stupid limited lives, garbage that pretty much punishes the player for not being at the top of their game every second.
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This game has been leaning heavily into abilities pretty much since day one. So if you want to play a pure shooter - congratulations, you bought the wrong game.