The only encounter I feel is tedious is second, the amount of adds and very little cover in the room from the constant shooting of the shriekers, however I have learned that commune does not change how long damage phase is the location of kill affects the duration and commune is what lets the shriekers shoot according to my dungeon team 😂 that’ll make it so much easier if that is the case. But I love the other two encounters, first is just fun with the mirrors and the third is not to quick but not to long to get to damage phase and is pretty fun however the constant suspend and pulls from the boss makes it so annoying; if you get caught by it at the start or end of the damage phase it’s just instant death. Gonna suck solo.
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Agree
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[quote]The only encounter I feel is tedious is second, the amount of adds and very little cover in the room from the consistent shooting of the shirkers, however I have learned that commune does not change how long damage phase is the location of kill affects the duration and commune is what lets the strikers shoot according to my dungeon team 😂 that’ll make it so much easier if that is the case. But I love the other two encounters, first is just fun with the mirrors and the third is not to quick but not to long to get to damage phase and is pretty fun however the constant suspense and pulls from the boss makes it so annoying; if you get caught by it at the start or end of the damage phase it’s just instant death. Gonna suck solo.[/quote] Second encounter, you should be using stops. Commune spawns the bees. There’s also a bug where crit damage doesn’t work on them even though it shows. If they turn on crit damage for them, the boss fight should be quicker and easier.
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[quote]Second encounter, you should be using stops. Commune spawns the bees. There’s also a bug where crit damage doesn’t work on them even though it shows. If they turn on crit damage for them, the boss fight should be quicker and easier.[/quote] Yup just verified it rn, it sucks because when dps starts it changes the first dial so unless you stay behind and miss initial dps to make sure it stays on stop the shriekers are going to attack you regardless, and dps wise using cuirass to hit two of them did a fat chunk don’t know why I didn’t do that before, it was kinda crazy how much it did.