Maybe I just have a sour taste for the symbols. But I just hate the mechanics of this new dungeon. I don’t know, my excitement for Dungeons is dying as it’s becoming all about puzzles for day 1. I was for Day 1 dungeons, but now… if they want to make dungeon annoying for it meh. Not worth it.
Just a small edit: Memorizing the symbols isn’t part of the issue.
For clarification, I don’t think the Dungeon is bad because of the mechanics. However I do think mechanics can get a bit tedious making it feel bad.
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I get you but after spending 30ish hours in contest it’s really not that bad once you actually understand the mechanics, particularly on encounter 2. The biggest issue was how much misinformation there was day one from people brute forcing it “thinking” they understood it that made things more complicated than it needed to be, for encounter 2 specifically once you know to immediately get 3 dials to stop as soon as essence starts dropping and the last to kill the tedious aspect goes away entirely since you should be going into a damage phase after like 3-4 sets of adds, micro managing the dials only becomes a problem when you don’t clear adds fast enough and let the dials get to a second rotation.